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Copy pathability_item_usage_ancient_apparition.lua
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ability_item_usage_ancient_apparition.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castCFDesire = 0;
local castIBDesire = 0;
local castIVDesire = 0;
local castCTDesire = 0;
local castIBRDesire = 0;
local ReleaseLoc = {};
local abilityCF = nil;
local abilityIB = nil;
local abilityIV = nil;
local abilityCT = nil;
local abilityIBR = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if mutil.CanNotUseAbility(npcBot) then return end
if abilityCF == nil then abilityCF = npcBot:GetAbilityByName( "ancient_apparition_cold_feet" ) end
if abilityIB == nil then abilityIB = npcBot:GetAbilityByName( "ancient_apparition_ice_blast" ) end
if abilityIV == nil then abilityIV = npcBot:GetAbilityByName( "ancient_apparition_ice_vortex" ) end
if abilityCT == nil then abilityCT = npcBot:GetAbilityByName( "ancient_apparition_chilling_touch" ) end
if abilityIBR == nil then abilityIBR = npcBot:GetAbilityByName( "ancient_apparition_ice_blast_release" ) end
castCFDesire, castCFTarget = ConsiderColdFeet();
castIBDesire, castIBLocation = ConsiderIceBlast();
castIVDesire, castIVLocation = ConsiderIceVortex();
castCTDesire, castCTLocation = ConsiderChillingTouch();
castIBRDesire = ConsiderIceBlastRelease();
if ( castIBRDesire > 0 )
then
npcBot:Action_UseAbility( abilityIBR );
return;
end
if ( castCTDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityCT, castCTLocation );
return;
end
if ( castCFDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityCF, castCFTarget );
return;
end
if ( castIBDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityIB, castIBLocation);
ReleaseLoc = castIBLocation;
return;
end
if ( castIVDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityIV, castIVLocation );
return;
end
end
function ConsiderColdFeet()
if ( not abilityCF:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = abilityCF:GetCastRange();
if nCastRange + 200 > 1600 then nCastRange = 1300; end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) )
then
return BOT_ACTION_DESIRE_LOW, npcTarget;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget)
and mutil.IsInRange(npcTarget, npcBot, nCastRange + 200) and not npcTarget:HasModifier("modifier_ancient_apparition_cold_feet")
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderIceBlast()
if ( not abilityIB:IsFullyCastable() or abilityIB:IsHidden() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nSpeed = abilityIB:GetSpecialValueInt("speed");
local nCastPoint = abilityIB:GetCastPoint();
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_LOW, npcEnemy:GetLocation();
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget)
then
local nTime = GetUnitToUnitDistance(npcTarget, npcBot) / nSpeed;
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation(nTime + nCastPoint);
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderIceVortex()
if ( not abilityIV:IsFullyCastable() or abilityIV:IsHidden() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilityIV:GetSpecialValueInt("radius");
local nCastRange = abilityIV:GetCastRange();
local nCastPoint = abilityIV:GetCastPoint();
if nCastRange + 200 > 1600 then nCastRange = 1300; end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_LOW, npcEnemy:GetExtrapolatedLocation(nCastPoint)
end
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) )
then
return BOT_ACTION_DESIRE_LOW, npcTarget:GetLocation();
end
end
if ( mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot) ) and npcBot:GetMana() / npcBot:GetMaxMana() > 0.8
then
local lanecreeps = npcBot:GetNearbyLaneCreeps(nCastRange+200, true);
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), nCastRange, nRadius, 0, 0 );
if ( locationAoE.count >= 4 and #lanecreeps >= 4 )
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1200, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( mutil.IsInRange(npcTarget, npcBot, nCastRange+200) and not npcEnemy:HasModifier("modifier_ancient_apparition_ice_vortex_thinker") )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetExtrapolatedLocation(nCastPoint);
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget)
and mutil.IsInRange(npcTarget, npcBot, nCastRange+200) and not npcTarget:HasModifier("modifier_ancient_apparition_ice_vortex_thinker")
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation(nCastPoint);
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderIceBlastRelease()
if ( not abilityIBR:IsFullyCastable() or abilityIBR:IsHidden() ) then
return BOT_ACTION_DESIRE_NONE;
end
local nRadius = 1000;
local pro = GetLinearProjectiles();
for _,pr in pairs(pro)
do
if pr ~= nil and pr.ability:GetName() == "ancient_apparition_ice_blast" then
if ReleaseLoc ~= nil and utils.GetDistance(ReleaseLoc, pr.location) < 100 then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderChillingTouch()
if ( abilityCT:IsHidden() or not abilityCT:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilityCT:GetSpecialValueInt("radius");
local nCastRange = abilityCT:GetCastRange();
local nCastPoint = abilityCT:GetCastPoint();
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
local locationAoE = npcBot:FindAoELocation( false, true, npcBot:GetLocation(), nCastRange, nRadius, 0, 0 );
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget)
and mutil.IsInRange(npcTarget, npcBot, nCastRange+200) and locationAoE.count >= 2
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end