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ability_item_usage_abyssal_underlord.lua
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ability_item_usage_abyssal_underlord.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local castFSDesire = 0;
local castPMDesire = 0;
local castDRDesire = 0;
local abilityFS = nil;
local abilityPM = nil;
local abilityDR = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
if mutil.CanNotUseAbility(npcBot) then return end
if abilityFS == nil then abilityFS = npcBot:GetAbilityByName( "abyssal_underlord_firestorm" ) end
if abilityPM == nil then abilityPM = npcBot:GetAbilityByName( "abyssal_underlord_pit_of_malice" ) end
if abilityDR == nil then abilityDR = npcBot:GetAbilityByName( "abyssal_underlord_dark_rift" ) end
castFSDesire, castFSLocation = ConsiderFireStorm();
castPMDesire, castPMLocation = ConsiderPitOfMalice();
castDRDesire, castDRLocation = ConsiderDarkRift();
if ( castDRDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityDR, castDRLocation );
return;
end
if ( castFSDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityFS, castFSLocation );
return;
end
if ( castPMDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityPM, castPMLocation );
return;
end
end
function ConsiderFireStorm()
if ( not abilityFS:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilityFS:GetSpecialValueInt( "radius" );
local nCastRange = abilityFS:GetCastRange();
local nCastPoint = abilityFS:GetCastPoint( );
local nDamage = 6 * abilityFS:GetSpecialValueInt("wave_damage");
local npcTarget = npcBot:GetTarget();
if ( mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) )
then
if mutil.CanKillTarget(npcTarget, nDamage, DAMAGE_TYPE_MAGICAL) and mutil.IsInRange(npcTarget, npcBot, nCastRange-200)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( nCastPoint );
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) )
then
return BOT_ACTION_DESIRE_LOW, npcTarget:GetLocation();
end
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetLocation();
end
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_LANING or
mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot) ) and npcBot:GetMana() / npcBot:GetMaxMana() > 0.65
then
local lanecreeps = npcBot:GetNearbyLaneCreeps(nCastRange+200, true);
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), nCastRange, nRadius/2, 0, 0 );
if ( locationAoE.count >= 4 and #lanecreeps >= 4 )
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
if ( mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange-200) )
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( nCastPoint );
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderPitOfMalice()
if ( not abilityPM:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilityPM:GetSpecialValueInt( "radius" );
local nCastRange = abilityPM:GetCastRange();
local nCastPoint = abilityPM:GetCastPoint( );
local nDamage = 1000
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetLocation();
end
end
end
if mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nCastRange, nRadius, 0, 1000 );
if ( locationAoE.count >= 2 and npcBot:GetMana() / npcBot:GetMaxMana() > 0.8 )
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange-200) )
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( nCastPoint );
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderDarkRift()
if ( not abilityDR:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
if npcBot:DistanceFromFountain() < 3000 then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nRadius = abilityDR:GetSpecialValueInt( "radius" );
if mutil.IsStuck(npcBot)
then
return BOT_ACTION_DESIRE_HIGH, GetAncient(GetTeam()):GetLocation();
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 800, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
local location = mutil.GetTeamFountain();
return BOT_ACTION_DESIRE_LOW, location;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( mutil.IsValidTarget(npcTarget) and GetUnitToUnitDistance( npcTarget, npcBot ) > 2500 )
then
local tableNearbyEnemyCreeps = npcTarget:GetNearbyCreeps( 800, true );
local tableNearbyAllyHeroes = npcBot:GetNearbyHeroes( nRadius, false, BOT_MODE_NONE );
if tableNearbyEnemyCreeps ~= nil and tableNearbyAllyHeroes ~= nil and #tableNearbyEnemyCreeps >= 2 and #tableNearbyAllyHeroes >= 2 then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetLocation();
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end