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Unstable macos #365
Unstable macos #365
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Edit source files. Fix #endif extra token build error. Add Sotger directory in /Сontent/Open Tournament/
Hi Sotger, Can you explain to me what you are trying to contribute to the project in this PR? It's important that when you commit files to Git that you only include the files that you meant to change. This PR has 85 changed files, many of them do not seem to be ones you wanted to change, e.g.
If you change many files unintentionally this can create bugs, so we need to ensure that your PR only has commits on the necessary files. |
Hi Wail.
I apologize if I did something wrong. I have some questions about working
with GitHub and collaborating on the OT project.
In this pull request, I added my folder with prototype levels and
materials. Could you clarify the proper way to organize this? Should I
create my own folders or use shared ones, like the “Levels” folder? How do
other developers release their work, and how can I collaborate better,
especially at the prototyping stage?
This pull request doesn’t contain anything significant for the project—just
maps and geometry. Since I’m not proficient in Blueprints or C++, I’d
appreciate it if you could delete it. Thank you!
P.S.
If it’s not allowed to have my own working folder in the main repository,
can I create my own branch (on my OT fork) to make pull requests to the
main repository later?
Will other files in my branch be automatically synchronized with the main
branch, or will they remain in the state they were at the time of the
snapshot? And how can I keep them up to date?
сб, 14 дек. 2024 г. в 06:17, wail ***@***.***>:
… Hi Sotger,
Can you explain to me what you are trying to contribute to the project in
this PR?
It's important that when you commit files to Git that you only include the
files that you meant to change. This PR has 85 changed files, many of them
do not seem to be ones you wanted to change, e.g.
- NavTestLevel.umap
- BP_Teleporter.uasset
- BP_CharacterSpawner.uasset
- BP_Player.uasset
- etc.
If you change many files unintentionally this can create bugs, so we need
to ensure that your PR only has commits on the necessary files.
—
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Hi Sotger No worries, Git / GitHub can be challenging to learn. Git / Submitting Files1 important thing is to only commit files you changed intentionally. Sometimes when working in Unreal some files will be changed by accident, lets say I am creating a new map TestMapExample.umap By accident I might make a change to W_HUD_Master.uasset. In this example it is important to uncheck any files you did not want to change before commit File OrganizationRecommendation: Level Files (.umap) should be submitted in a subfolder: Other art assets:
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Hi.
Unfortunately I don't know how to make pull request description.
This is my very first pull request with my folder in ././Content/OpenTournament/