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This code was removed:
/*
* Unpack files needed, because in some PAK files, some VOC files can have prefix 'Z'
* Unpacking files will unpack such files and rename. so no modifications in yaml needed.
* LoadScreen.Init, possibly not the best place to do this, but need to do that early, before
* data will be used. and do this in LoadScreen.Init just works fine.
*/
if (D2UnpackContent.UnpackFiles(modData, info) > 0)
{
// Some files unpacked. need to reload mod packages
modData.ModFiles.LoadFromManifest(modData.Manifest);
}need to add some workaround for PAK files with sound files with 'Z' prefix