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QOpenHD.pro
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QOpenHD.pro
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BASEDIR = $$IN_PWD
LANGUAGE = C++
CONFIG += c++17
CONFIG+=sdk_no_version_check
CONFIG += resources_big
TRANSLATIONS = translations/QOpenHD_en.ts \
translations/QOpenHD_de.ts \
translations/QOpenHD_ru.ts \
translations/QOpenHD_nl.ts \
translations/QOpenHD_es.ts \
translations/QOpenHD_fr.ts \
translations/QOpenHD_zh.ts \
translations/QOpenHD_it.ts \
translations/QOpenHD_ro.ts
include(platforms.pri)
include(git.pri)
# this library can be included via either .pri or cmake
# since it is a library "specifically for qt"
include(lib/lqtutils_master/lqtutils.pri)
# No one knows what this block below does, from stephen most likely
CONFIG(debug, debug|release) {
DESTDIR = $${OUT_PWD}/debug
CONFIG += debug
DEFINES += QMLJSDEBUGGER
} else:CONFIG(release, debug|release) {
DEFINES += QT_NO_DEBUG
CONFIG += installer
CONFIG += force_debug_info
DESTDIR = $${OUT_PWD}/release
DEFINES += QMLJSDEBUGGER
}
#https://doc.qt.io/qt-6/portingguide.html
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x050F00
# See https://www.qt.io/blog/qml-type-registration-in-qt-5.15
# avoid using qmlRegisterType<>, use macro instead
CONFIG += qmltypes
QML_IMPORT_NAME = OpenHD
QML_IMPORT_MAJOR_VERSION = 1
OBJECTS_DIR = $${OUT_PWD}/obj
MOC_DIR = $${OUT_PWD}/moc
UI_DIR = $${OUT_PWD}/ui
RCC_DIR = $${OUT_PWD}/rcc
#from https://mavlink.io/en/mavgen_c/
#You can supress the warnings in CMake using ...
#and https://stackoverflow.com/questions/2987062/configuring-the-gcc-compiler-switches-in-qt-qtcreator-and-qmake
#this can not be used in MSVC (windows)
#NOTE: While disabling warnings is often discouraged, in the scope of QOpenHD, those warnings distract more from actual issues than help
#However, if you feel so, re-enable and fix them ;)
LinuxBuild {
QMAKE_CXXFLAGS += -Wno-address-of-packed-member
QMAKE_CXXFLAGS += -Wno-cast-align
QMAKE_CXXFLAGS += -Wno-unused-function
QMAKE_CXXFLAGS += -Wno-unused-variable
QMAKE_CXXFLAGS += -Wno-unused-parameter
QMAKE_CXXFLAGS += -Wno-sign-compare
}
# These are the QT libraries we always need when building QOpenHD - they are intentially kept as small in number as possible
# (aka all these really should come with pretty much any qt install)
# In general, parts of QOpenHD that need additional libraries should have their code in a subdirectory with a .pri where those
# dependencies are added such that you can easily compile the project even on systems that might lack some of those qt functionalities
QT +=core quick qml gui \
widgets
QT += opengl
QT += charts
#QT += gui-private
#LIBS += Ldrm
INCLUDEPATH += $$PWD/lib
INCLUDEPATH += $$PWD/app
INCLUDEPATH += $$PWD/app/exp
# QOpenHD telemetry (mavlink)
# REQUIRED - without it QOpenHD will compile, but be pretty much non functional
include(app/telemetry/telemetry.pri)
# This code is platform and library independent, and always compiled.
include(app/videostreaming/vscommon/vscommon.pri)
# Video is quite platform dependent, if you have compile issues, try compiling without any videostreaming enabled first ;)
LinuxBuild {
# Avcodec decode and display, all sources
# Replaced gstreamer for now
# Comment the line below to build without avcodec (you won't have any video decoding capabilities in this case though)
# However, this can be usefully for figuring out compiler issue(s) on different platform(s)
# NOTE: QT Creator is quite bad at figuring out changes here, you might need a "full" rebuild or manualy delete
# the build dir/cache, then rebuild
include(app/videostreaming/avcodec/avcodec_video.pri)
# Gstreamer / qmlglsink decode and display, all sources
# r.n only used for secondary video and for primary video only on platforms we cannot do primary video via QSG / avcodec
include(app/videostreaming/gstreamer/gst_video.pri)
}
# All Generic files / files that literally have 0!! dependencies other than qt
SOURCES += \
app/adsb/adsbvehicle.cpp \
app/adsb/adsbvehiclemanager.cpp \
app/adsb/qmlobjectlistmodel.cpp \
app/logging/hudlogmessagesmodel.cpp \
app/logging/logmessagesmodel.cpp \
app/util/mousehelper.cpp \
app/util/qopenhd.cpp \
app/util/WorkaroundMessageBox.cpp \
app/util/qrenderstats.cpp \
app/util/restartqopenhdmessagebox.cpp \
app/main.cpp \
HEADERS += \
app/adsb/adsbvehicle.h \
app/adsb/adsbvehiclemanager.h \
app/adsb/qmlobjectlistmodel.h \
app/common/ThreadsafeQueue.hpp \
app/common/util_fs.h \
app/common/StringHelper.hpp \
app/common/TimeHelper.hpp \
app/logging/hudlogmessagesmodel.h \
app/logging/loghelper.h \
app/logging/logmessagesmodel.h \
app/util/mousehelper.h \
app/util/qopenhd.h \
app/util/WorkaroundMessageBox.h \
app/util/qrenderstats.h \
app/util/restartqopenhdmessagebox.h \
app/util/lqutils_include.h \
# Geographic lib updated to c-2.0, so much cleaner
SOURCES += $$PWD/lib/geographiclib-c-2.0/src/geodesic.c
HEADERS += $$PWD/lib/geographiclib-c-2.0/src/geodesic.h
# All files for the OSD elements - these are QT QQuickPaintedItem's that are written in c++
SOURCES += \
app/osd/headingladder.cpp \
app/osd/horizonladder.cpp \
app/osd/speedladder.cpp \
app/osd/altitudeladder.cpp \
app/osd/flightpathvector.cpp \
app/osd/aoagauge.cpp \
HEADERS += \
app/osd/headingladder.h \
app/osd/horizonladder.h \
app/osd/speedladder.h \
app/osd/altitudeladder.h \
app/osd/flightpathvector.h \
app/osd/debug_overdraw.hpp \
app/osd/aoagauge.h \
RESOURCES += qml/qml.qrc
DISTFILES += \
README.md \
android/AndroidManifest.xml \
android/build.gradle \
android/gradle/wrapper/gradle-wrapper.jar \
android/gradle/wrapper/gradle-wrapper.properties \
android/gradlew \
android/gradlew.bat \
android/res/drawable-hdpi/splashscreen.png \
android/res/drawable-ldpi/splashscreen.png \
android/res/drawable-mdpi/splashscreen.png \
android/res/drawable-xhdpi/splashscreen.png \
android/res/drawable-xxhdpi/splashscreen.png \
android/res/drawable-xxxhdpi/splashscreen.png \
android/res/values/libs.xml \
android/res/values/styles.xml \
android/src/QOpenHDActivity.java \
qml/qtquickcontrols2.conf \
qml/ui/qmldir \
iOSBuild {
QMAKE_INFO_PLIST = ios/Info.plist
QMAKE_TARGET_BUNDLE_PREFIX = com.infincia
QMAKE_BUNDLE = qopenhd
QMAKE_DEVELOPMENT_TEAM = G738Z89QKM
ICON = $${BASEDIR}/icons/macos.icns
DISTFILES += ios/Info.plist \
icons/LaunchScreen.png \
icons/LaunchScreen.storyboard
LIBS += -framework VideoToolbox -framework AudioToolbox -framework CoreAudio -framework CoreVideo -framework CoreMedia
CONFIG -= bitcode
#CONFIG += EnableGamepads
CONFIG += EnableSpeech
CONFIG += EnableMainVideo
#CONFIG += EnableLog //does not work due to filepath not set
app_launch_images.files = $$PWD/icons/LaunchScreen.png $$files($$PWD/icons/LaunchScreen.storyboard)
QMAKE_BUNDLE_DATA += app_launch_images
QMAKE_ASSET_CATALOGS += $$PWD/icons/ios/Assets.xcassets
HEADERS += \
src/platform/appleplatform.h
SOURCES += \
src/platform/appleplatform.mm
}
MacBuild {
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.15
QMAKE_INFO_PLIST = mac/Info.plist
ICON = $${BASEDIR}/icons/macos.icns
DISTFILES += mac/Info.plist
LIBS += -framework ApplicationServices
LIBS += -framework VideoToolbox -framework CoreVideo -framework CoreMedia
CONFIG += EnableSpeech
}
LinuxBuild {
CONFIG += EnableSpeech
message("LinuxBuild - config")
}
JetsonBuild {
message("JetsonBuild")
CONFIG += EnableSpeech
}
WindowsBuild {
# This aparently makes qt use absolute paths, otherwise we get compile issues ?
QMAKE_PROJECT_DEPTH = 0
}
AndroidBuild {
message("AndroidBuild")
# Text to speech crashes on android for some weird reason
#CONFIG += EnableSpeech
QT += androidextras
include(app/videostreaming/gstreamer/gst_video.pri)
include(app/videostreaming/android/videostreamingandroid.pri)
# needed to build android from windows, but not from linux
QMAKE_PROJECT_DEPTH = 0
}
EnableSpeech {
message("EnableSpeech")
DEFINES += ENABLE_SPEECH
QT += texttospeech
}
android{
ANDROID_PACKAGE_SOURCE_DIR = \
$$PWD/android
}