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index.js
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if (typeof AFRAME === 'undefined') {
throw new Error('Component attempted to register before AFRAME was available.')
}
AFRAME.registerShader('alphavideomap', {
schema: {
src: {type: 'map'},
alpha: {type 'map'},
transparent: {default: true, is: 'uniform'}
},
init: function (data) {
var videoTexture = new THREE.VideoTexture(data.src)
var alphaTexture = new THREE.VideoTexture(data.alpha)
videoTexture.minFilter = THREE.LinearFilter
alphaTexture.minFilter = THREE.LinearFilter
this.material = new THREE.ShaderMaterial({
uniforms: {
alpha: {
type: 't',
value: alphaTexture
},
texture: {
type: 't',
value: videoTexture
}
},
vertexShader: this.vertexShader,
fragmentShader: this.fragmentShader
})
},
update: function (data) {
this.material.alpha = data.alpha
this.material.src = data.src
this.material.transparent = data.transparent
},
vertexShader: [
'varying vec2 vUv;',
'void main(void)',
'{',
'vUv = uv;',
'vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );',
'gl_Position = projectionMatrix * mvPosition;',
'}'
].join('\n'),
fragmentShader: [
'uniform sampler2D texture;',
'uniform sampler2D alpha;',
'varying vec2 vUv;',
'void main(void)',
'{',
'vec3 tColor = texture2D( texture, vUv ).rgb;',
'vec3 aColor = texture2D( color, vUv).rgb;',
'float a = (length(aColor);',
'gl_FragColor = vec4(tColor, a);',
'}'
].join('\n')
})
AFRAME.registerShader('alphavideopremul', {
schema: {
src: {type: 'map'},
transparent: {default: true, is: 'uniform'}
},
init: function (data) {
var videoTexture = new THREE.VideoTexture(data.src)
videoTexture.minFilter = THREE.LinearFilter
this.material = new THREE.ShaderMaterial({
uniforms: {
texture: {
type: 't',
value: videoTexture
}
},
vertexShader: this.vertexShader,
fragmentShader: this.fragmentShader
})
},
update: function (data) {
this.material.src = data.src
this.material.transparent = data.transparent
},
vertexShader: [
'varying vec2 vUv;',
'void main(void)',
'{',
'vUv = uv;',
'vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );',
'gl_Position = projectionMatrix * mvPosition;',
'}'
].join('\n'),
fragmentShader: [
'uniform sampler2D texture;',
'varying vec2 vUv;',
'void main(void)',
'{',
'vec3 tColor = texture2D( texture, vUv ).rgb;',
'float a = (length(tColor);',
'gl_FragColor = vec4(tColor, a);',
'}'
].join('\n')
})