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About Me

I am a research software engineer specialising in graphics programming, GPU and HPC programming, python and jupyter notebooks. I have particular interest in the applications of 3D Graphics and literate programming to scientific and data visualisation and building customisable research environments and pipelines based on the jupyter/python ecosystem, also the application of these technologies for wider research and creative communities.

<iframe src="https://lavavu.github.io/webview.html?brain.gldb&background=white" style="width: 100%; height: 260px; border: 0px;"></iframe> Interactive WebGL output from LavaVu : brain connectivity network

Visualisation

A few bits and pieces that are viewable online or have associated articles/press/publications:

Volume Rendering with LavaVR in the Monash CAVE2

Publications

I assisted with these papers, usually by providing visualisation related contributions, the authors were kind enough to add me as a co-author:

Demo of LavaVu Jupyter Notebook integration

Posters and Talks

Presentations where I was the/a primary contributor:

Vessel Segmentation from noisy CT data

Software

  • I am the author of the LavaVu visualisation library
  • I contributed visualisation and sampling code to the Underworld geodynamic modelling code
  • LavaVR is an OmegaLib module providing LavaVu vis output in immersive 3D VR environments (eg: CAVE2)
  • ShareVol is a single page WebGL volume renderer for sharing/visualising volume data
  • Fractured is a WebGL fractal renderer in a single page web app

"Corymbia" A fractal generated work from "Rise, Set, Ebb, Flow, Breathe, Grow"

Art


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