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Contributors.txt
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This file keeps track of contributors on Caelum. Contributors are
identifier by their username on the ogre forum.
See also this caelum thread:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=24961
Maintainers:
- Jesus Alonso Abad (kencho, [email protected]):
Original maintainer.
- Crestez Dan Leonard (cdleonard, [email protected]):
Fix for exporting/importing issues with static members.
Fix for various building issues under VisualStudio.
Project scripts.
New maintainer.
Contributors:
- er:
VC7.1 Eihort scripts.
Eihort compatibility when dealing with texture unit states and textures.
Infinite far clipping distance issue.
- MWeb:
Linux compatibility issue in the prerequisites.
Resource group name changed from static to extern.
Virtual destructors.
- gerds:
Shader profiles issue.
- Azatoth:
Preprocessor issues.
Version code issues.
CaelumSystem constructor stability.
- pricorde:
Manual sizing for sky domes and starfields (patch).
- M:
Bug-fixing.
Linux makefiles.
- trilobite:
Fix for the colour interpolation (overflow was producing a result of "white").
Fix for the sky shaders deletion (or rather, persistence) issue.
Fix clouds shader global variables.
Suggestions to improve starfield rotation.
- LAva, syedhs:
Fix for the cleanup problem.
Various bugfixes.
- Proutix:
Fix for a leak in the image based sky colour model.
- webteca:
Fixed the Earth Sun position model.
Sun colour gradients.
Fix for cloud colour in Direct3D mode.
- merick:
Fix for sample 1 crash.
- eugene:
Fix compilation on apple systems.
Added a custom root node for all sky components.
Fix wrong sun direction calculation from azimuth/altitude.
Sprite-based sun.
Disable shadows to improve performance.
- Mihail Baesu:
Initial moon support.
Multiple cloud layers.
Cloud shading improvements.
Precipitation support.
- Thor22:
Improved moon phase calculations.