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WebAssembly/WebGL support #8
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Yes, low-priority for now though. Please, use our forums to get more information about features and issues. Thanks! |
That's great! Because Noesis is the only platform I'm aware of that is one-on-one with WPF, it's awesome for WPF developers that want to port to other platforms. WebAssembly is basically the only main platform Noesis still lacks. I'm keeping a close eye on Noesis and, likely, will begin investing in new projects using it, as WebAssembly support is planned for the future. Thanks a lot! |
WebAssembly + WebGL (and soon WebGPU) is fully supported at core level (example, https://www.noesisengine.com/xamltoy/). It is available in C++ SDK and Unity. Getting this in pure C# is just setting up the compiler tools to build WebAssembly (the wasm library for Noesis is already available and used by Unity). This is a task that could be even done from the outside without gettting access to internal Noesis things. |
I've worked on it together with @jesusdesantos lately. Alas, no luck with .NET 7 WASM. You can find more details in my message on the forums https://www.noesisengine.com/forums/viewtopic.php?p=16148#p16148 |
Is there planned support for WebAssembly and WebGL, without Unity?
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