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The changes introduced in #57 break env variable interpretations on MacOS.
Before we could specify the target assembly relative to the resources directory path and omit additional search paths:
DOORSTOP_TARGET_ASSEMBLY="Mods/ModTek/lib/ModTek.Preloader.dll"
Now it has to be:
DOORSTOP_TARGET_ASSEMBLY="BattleTech.app/Contents/Resources/Mods/ModTek/lib/ModTek.Preloader.dll" DOORSTOP_MONO_DLL_SEARCH_PATH_OVERRIDE="BattleTech.app/Contents/Resources/Mods/ModTek/lib"
Note that neither Windows nor Linux are affected, its just MacOS.
Our workaround is to add via run.sh a hardcoded prefix to paths in case its Darwin:
additional_path="BattleTech.app/Contents/Resources" DOORSTOP_TARGET_ASSEMBLY="$additional_path/$DOORSTOP_TARGET_ASSEMBLY" DOORSTOP_MONO_DLL_SEARCH_PATH_OVERRIDE="$additional_path/$DOORSTOP_MONO_DLL_SEARCH_PATH_OVERRIDE"
Additionally, the README does not mention DOORSTOP_MONO_DLL_SEARCH_PATH_OVERRIDE.
The text was updated successfully, but these errors were encountered:
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The changes introduced in #57 break env variable interpretations on MacOS.
Before we could specify the target assembly relative to the resources directory path and omit additional search paths:
DOORSTOP_TARGET_ASSEMBLY="Mods/ModTek/lib/ModTek.Preloader.dll"
Now it has to be:
Note that neither Windows nor Linux are affected, its just MacOS.
Our workaround is to add via run.sh a hardcoded prefix to paths in case its Darwin:
Additionally, the README does not mention DOORSTOP_MONO_DLL_SEARCH_PATH_OVERRIDE.
The text was updated successfully, but these errors were encountered: