forked from wfxjz/Nixware
-
Notifications
You must be signed in to change notification settings - Fork 0
/
RoundStartFreezeTimeManager.cs
138 lines (115 loc) · 4.08 KB
/
RoundStartFreezeTimeManager.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Modules.Timers;
using ChaseMod.Utils;
using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
using CounterStrikeSharp.API.Modules.Cvars;
namespace ChaseMod;
internal class RoundStartFreezeTimeManager
{
private readonly ChaseMod _plugin;
private readonly PlayerFreezeManager _playerFreezeManager;
private float _roundStartTime;
private float? _normalFalldamageScale;
private float FrozenUntilTime => _roundStartTime + _plugin.Config.RoundStartFreezeTime;
private float FrozenTimeLeft => FrozenUntilTime - Server.CurrentTime;
private string CountDownSoundPath => _plugin.Config.FreezeTimeCountDownSoundPath;
private bool EnableCountDownSound => _plugin.Config.EnableFreezeTimeCountDownSound;
private Timer? _countdownTimer;
private Timer? _soundTimer;
public RoundStartFreezeTimeManager(ChaseMod chaseMod, PlayerFreezeManager playerFreezeManager)
{
_plugin = chaseMod;
_playerFreezeManager = playerFreezeManager;
}
public void Start()
{
_plugin.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
if (ChaseModUtils.GetGameRules().WarmupPeriod)
{
return HookResult.Continue;
}
_roundStartTime = Server.CurrentTime;
if (_plugin.Config.RoundStartFreezeTime <= 0)
{
return HookResult.Continue;
}
SwitchFallDamage(false);
foreach (var player in ChaseModUtils.GetAllRealPlayers().Where(p => p.Team == CsTeam.CounterTerrorist))
{
_playerFreezeManager.Freeze(player, _plugin.Config.RoundStartFreezeTime,
true, false, true);
}
if (_countdownTimer != null)
{
_countdownTimer.Kill();
_countdownTimer = null;
}
if (_soundTimer != null)
{
_soundTimer?.Kill();
_soundTimer = null;
}
if (EnableCountDownSound)
{
_soundTimer = _plugin.AddTimer(1.0f, PlaySoundTimer,
TimerFlags.REPEAT | TimerFlags.STOP_ON_MAPCHANGE);
}
_countdownTimer = _plugin.AddTimer(0.1f, CountdownTimerTick,
TimerFlags.REPEAT | TimerFlags.STOP_ON_MAPCHANGE);
return HookResult.Continue;
});
}
private void CountdownTimerTick()
{
if (FrozenTimeLeft <= 0)
{
SwitchFallDamage(true);
_countdownTimer?.Kill();
_countdownTimer = null;
}
var text = FrozenTimeLeft > 0 ? $"Round begins in {FrozenTimeLeft:0.0} seconds!" : "Round start!";
foreach (var player in ChaseModUtils.GetAllRealPlayers())
{
player.PrintToCenter(text);
}
}
private void PlaySoundTimer()
{
if (!IsInFreezeTime())
{
_soundTimer?.Kill();
_soundTimer = null;
}
foreach (var player in ChaseModUtils.GetAllRealPlayers())
{
player.ExecuteClientCommand($"play {CountDownSoundPath}");
}
}
private void SwitchFallDamage(bool enabled)
{
if (enabled)
{
// convar SetValue isn't replicated on clients it seems...
Server.ExecuteCommand($"sv_falldamage_scale {_normalFalldamageScale ?? 1}");
}
else
{
if (_normalFalldamageScale == null)
{
var falldamageScale = ConVar.Find("sv_falldamage_scale");
if (falldamageScale != null)
{
_normalFalldamageScale = falldamageScale.GetPrimitiveValue<float>();
}
}
Server.ExecuteCommand($"sv_falldamage_scale 0");
}
}
public bool IsInFreezeTime()
{
return FrozenTimeLeft > 0.0f;
}
}