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OpenGL Wrapper

Overview

A custom OpenGL wrapper made to help me and others code faster. It uses OOP and modern C++ to have a smooth experience writing OpenGL code for simple games, simulations, and more! This is a really simple wrapper so it mostly behaves like RayLib or SFML, not something more complicated like SDL.

Getting Started

  1. Clone the repo: git clone https://github.com/Naksh-Rathore/opengl-wrapper.git
  2. Change the file paths in the project configs to your own
  3. Code something and run it!

The makefile can be used with many files without needing to change, but the library paths do need to be changed only once.

Contributing

If something is not working, can be improved, or something else to help the repo, feel free to drop an issue or PR. This project is licensed under the MIT License. More info in LICENSE. Thanks!

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My custom OpenGL wrapper to help me code faster

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