-
Notifications
You must be signed in to change notification settings - Fork 811
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
How to get PsXboxOneAoS.h #654
Comments
Hi @fabo311 , Cheers, |
Hello Simon,I’m representing a company, we are licenced xbox switch and ps developers. Can you tell me where can I apply for licencing?2023. nov. 12. dátummal, 11:10 időpontban sschirm ***@***.***> írta:
Hi @fabo311 ,
Unfortunately NVIDIA is required to enter a license contract before handing out any closed platform source. So it's only really possible for game companies, not individuals.
Cheers,
Simon
—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you were mentioned.Message ID: ***@***.***>
|
Hi @***@***.***>,
Sure, you can contact ***@***.******@***.***>!
Cheers,
Simon
From: fabo311 ***@***.***>
Sent: Sunday, November 12, 2023 11:26 AM
To: NVIDIAGameWorks/PhysX ***@***.***>
Cc: Simon Schirm ***@***.***>; Assign ***@***.***>
Subject: Re: [NVIDIAGameWorks/PhysX] How to get PsXboxOneAoS.h (Issue #654)
Hello Simon,I’m representing a company, we are licenced xbox switch and ps developers. Can you tell me where can I apply for licencing?2023. nov. 12. dátummal, 11:10 időpontban sschirm ***@***.***<mailto:***@***.***>> írta:
Hi @fabo311 ,
Unfortunately NVIDIA is required to enter a license contract before handing out any closed platform source. So it's only really possible for game companies, not individuals.
Cheers,
Simon
—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you were mentioned.Message ID: ***@***.***<mailto:***@***.***>>
—
Reply to this email directly, view it on GitHub<#654 (comment)>, or unsubscribe<https://github.com/notifications/unsubscribe-auth/AB3OTKJQTDXVLKQT5MWFEDTYECP45AVCNFSM6AAAAAA65K7CE2VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQMBXGA4DIMRTGA>.
You are receiving this because you were assigned.Message ID: ***@***.******@***.***>>
|
Github removes email addresses. It displays like: ***@***.******@***.*** :)2023. nov. 12. dátummal, 11:35 időpontban sschirm ***@***.***> írta:
Hi @***@***.***>,
Sure, you can contact ***@***.******@***.***>!
Cheers,
Simon
From: fabo311 ***@***.***>
Sent: Sunday, November 12, 2023 11:26 AM
To: NVIDIAGameWorks/PhysX ***@***.***>
Cc: Simon Schirm ***@***.***>; Assign ***@***.***>
Subject: Re: [NVIDIAGameWorks/PhysX] How to get PsXboxOneAoS.h (Issue #654)
Hello Simon,I’m representing a company, we are licenced xbox switch and ps developers. Can you tell me where can I apply for licencing?2023. nov. 12. dátummal, 11:10 időpontban sschirm ***@***.***<mailto:***@***.***>> írta:
Hi @fabo311 ,
Unfortunately NVIDIA is required to enter a license contract before handing out any closed platform source. So it's only really possible for game companies, not individuals.
Cheers,
Simon
—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you were mentioned.Message ID: ***@***.***<mailto:***@***.***>>
—
Reply to this email directly, view it on GitHub<#654 (comment)>, or unsubscribe<https://github.com/notifications/unsubscribe-auth/AB3OTKJQTDXVLKQT5MWFEDTYECP45AVCNFSM6AAAAAA65K7CE2VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQMBXGA4DIMRTGA>.
You are receiving this because you were assigned.Message ID: ***@***.******@***.***>>
—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you were mentioned.Message ID: ***@***.***>
|
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Hello,
How I get access to the xbox version?
Thank you,
The text was updated successfully, but these errors were encountered: