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I found PhysX 5 has the same PxSort code in PxSort.h file as PhysX 4.1.3, as well as the reduceContacts function in DyDynamics.cpp. I am wondering the crush still happens if we repro with PhysX 5...
I will try to contact with Unity or UE in their forum.
Hi all!
Our project is currently using the latest PhysX 4.1.3 and met a weird crash on physx::shdfnd::sort in PsSort.h file.
Following code is the call stack.
I have done some searches and it seems that Unity has already fixed that bug, but they didn't give any hints about that. https://issuetracker.unity3d.com/issues/crash-in-physx-shdfnd-sort-physx-pxscontactpatch-dot-dot-dot-when-gameobject-collides-with-a-terrain-created-by-script
Does anyone know about this crash and enlights me if possible?
Cheers.
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