diff --git a/worldwind/src/main/java/gov/nasa/worldwind/render/RenderContext.java b/worldwind/src/main/java/gov/nasa/worldwind/render/RenderContext.java index 6c29df0c6..2fcf20b9f 100644 --- a/worldwind/src/main/java/gov/nasa/worldwind/render/RenderContext.java +++ b/worldwind/src/main/java/gov/nasa/worldwind/render/RenderContext.java @@ -432,7 +432,7 @@ public Texture getText(String text, TextAttributes attributes) { } public Texture renderText(String text, TextAttributes attributes) { - TextCacheKey key = new TextCacheKey().set(text, attributes); + TextCacheKey key = this.scratchTextCacheKey.set(text, attributes); Texture texture = null; if (text != null && attributes != null) { diff --git a/worldwind/src/main/java/gov/nasa/worldwind/shape/Placemark.java b/worldwind/src/main/java/gov/nasa/worldwind/shape/Placemark.java index e531ca8ec..7ea40e191 100644 --- a/worldwind/src/main/java/gov/nasa/worldwind/shape/Placemark.java +++ b/worldwind/src/main/java/gov/nasa/worldwind/shape/Placemark.java @@ -62,17 +62,21 @@ public interface LevelOfDetailSelector { protected static final double DEFAULT_DEPTH_OFFSET = -0.03; - private static Vec3 placePoint = new Vec3(); + private static final Vec3 placePoint = new Vec3(); - private static Vec3 screenPlacePoint = new Vec3(); + private static final Vec3 screenPlacePoint = new Vec3(); - private static Vec3 groundPoint = new Vec3(); + private static final Vec3 groundPoint = new Vec3(); - private static Vec2 offset = new Vec2(); + private static final Vec2 offset = new Vec2(); - private static Matrix4 unitSquareTransform = new Matrix4(); + private static final Matrix4 imageTransform = new Matrix4(); - private static Viewport screenBounds = new Viewport(); + private static final Matrix4 labelTransform = new Matrix4(); + + private static final Viewport imageBounds = new Viewport(); + + private static final Viewport labelBounds = new Viewport(); /** * The placemark's geographic position. @@ -105,6 +109,11 @@ public interface LevelOfDetailSelector { */ protected Texture activeTexture; + /** + * The texture associated with the label attributes, or null if the attributes specify no image. + */ + protected Texture labelTexture; + /** * The picked object ID associated with the placemark during the current render pass. */ @@ -115,8 +124,7 @@ public interface LevelOfDetailSelector { /** * The label text to draw near the placemark. */ - // TODO: implement label property -// protected String label; + protected String label; /** * Determines whether the normal or highlighted attibutes should be used. @@ -210,7 +218,7 @@ public Placemark(Position position, PlacemarkAttributes attributes, String name) this.setPosition(position); this.setAltitudeMode(WorldWind.ABSOLUTE); this.setDisplayName(name == null || name.isEmpty() ? "Placemark" : name); - // this.setLabel(name); // TODO: call setLabel(name) + this.setLabel(name); this.attributes = attributes; this.eyeDistanceScaling = false; this.eyeDistanceScalingThreshold = DEFAULT_EYE_DISTANCE_SCALING_THRESHOLD; @@ -257,10 +265,9 @@ public static Placemark createWithImage(Position position, ImageSource imageSour * * @return A new Placemark with a PlacemarkAttributes bundle containing TextAttributes. */ - // TODO: implement createWithImageAndLabel factory method -// public static Placemark createWithImageAndLabel(Position position, ImageSource imageSource, String label) { -// return new Placemark(position, PlacemarkAttributes.createWithImage(imageSource), label); -// } + public static Placemark createWithImageAndLabel(Position position, ImageSource imageSource, String label) { + return new Placemark(position, PlacemarkAttributes.createWithImage(imageSource), label); + } /** * Gets this placemark's geographic position. @@ -385,15 +392,15 @@ public Placemark setLevelOfDetailSelector(LevelOfDetailSelector levelOfDetailSel this.levelOfDetailSelector = levelOfDetailSelector; return this; } - /** + + /* * Gets the text used to label this placemark on the globe. * * @return The text used to label a placemark on the globe when labels are enabled */ - // TODO: implement getLabel() -// public String getLabel() { -// return label; -// } + public String getLabel() { + return label; + } /** * Sets the text used for this placemark's label on the globe. @@ -402,11 +409,10 @@ public Placemark setLevelOfDetailSelector(LevelOfDetailSelector levelOfDetailSel * * @return This placemark */ - // TODO: implement setLabel() -// public Placemark setLabel(String label) { -// this.label = label; -// return this; -// } + public Placemark setLabel(String label) { + this.label = label; + return this; + } /** * Indicates whether this placemark's size is reduced at higher eye distances. If true, this placemark's size is @@ -749,61 +755,13 @@ protected void doRender(RenderContext rc) { // Compute the placemark icon's active texture. this.determineActiveTexture(rc); - // If the placemark's icon is visible, enqueue a drawable icon for processing on the OpenGL thread. - WWMath.boundingRectForUnitSquare(unitSquareTransform, screenBounds); - if (rc.frustum.intersectsViewport(screenBounds)) { - Pool pool = rc.getDrawablePool(DrawableScreenTexture.class); - DrawableScreenTexture drawable = DrawableScreenTexture.obtain(pool); - this.prepareDrawableIcon(rc, drawable); - rc.offerShapeDrawable(drawable, this.cameraDistance); - } - - // Release references to objects stored in the render resource cache. - this.activeTexture = null; - - // Enqueue a picked object that associates the placemark's icon and leader with its picked object ID. - if (rc.pickMode && rc.drawableCount() != drawableCount) { - rc.offerPickedObject(PickedObject.fromRenderable(this.pickedObjectId, this, rc.currentLayer)); - } - } - - /** - * Determines the placemark attributes to use for the current render pass. - * - * @param rc the current render context - */ - protected void determineActiveAttributes(RenderContext rc) { - if (this.highlighted && this.highlightAttributes != null) { - this.activeAttributes = this.highlightAttributes; - } else { - this.activeAttributes = this.attributes; - } - } - - /** - * Determines the image texture and unit square transform to use for the current render pass. - * - * @param rc the current render context - */ - protected void determineActiveTexture(RenderContext rc) { - // TODO: Refactor! - if (this.activeAttributes.imageSource != null) { - // Earlier in doRender(), an attempt was made to 'get' the activeTexture from the cache. - // If was not found in the cache we need to retrieve a texture from the image source. - if (this.activeTexture == null) { - this.activeTexture = rc.retrieveTexture(this.activeAttributes.imageSource, null); // puts retrieved textures in the cache - } - } else { - this.activeTexture = null; // there is no imageSource; draw a simple colored square - } - // Compute an camera-position proximity scaling factor, so that distant placemarks can be scaled smaller than // nearer placemarks. double visibilityScale = this.isEyeDistanceScaling() ? Math.max(this.activeAttributes.minimumImageScale, Math.min(1, this.getEyeDistanceScalingThreshold() / this.cameraDistance)) : 1; // Initialize the unit square transform to the identity matrix. - unitSquareTransform.setToIdentity(); + imageTransform.setToIdentity(); // Apply the icon's translation and scale according to the image size, image offset and image scale. The image // offset is defined with its origin at the image's bottom-left corner and axes that extend up and to the right @@ -831,34 +789,113 @@ protected void determineActiveTexture(RenderContext rc) { } // Position image on screen - unitSquareTransform.multiplyByTranslation( + imageTransform.multiplyByTranslation( screenPlacePoint.x, screenPlacePoint.y, screenPlacePoint.z); // Divide Z by 2^24 to prevent texture clipping when tilting (where 24 is depth buffer bit size). // Doing so will limit depth range to (diagonal length)/2^24 and make its value within 0..1 range. - unitSquareTransform.multiplyByScale(1, 1, 1d / (1 << 24) ); + imageTransform.multiplyByScale(1, 1, 1d / (1 << 24) ); // Perform the tilt so that the image tilts back from its base into the view volume if (this.imageTilt != 0) { - double tilt = this.imageTiltReference == WorldWind.RELATIVE_TO_GLOBE ? + double actualTilt = this.imageTiltReference == WorldWind.RELATIVE_TO_GLOBE ? rc.camera.tilt + this.imageTilt : this.imageTilt; - unitSquareTransform.multiplyByRotation(-1, 0, 0, tilt); + imageTransform.multiplyByRotation(-1, 0, 0, actualTilt); } // Perform image rotation if (this.imageRotation != 0) { - double rotation = this.imageRotationReference == WorldWind.RELATIVE_TO_GLOBE ? + double actualRotation = this.imageRotationReference == WorldWind.RELATIVE_TO_GLOBE ? rc.camera.heading - this.imageRotation : -this.imageRotation; - unitSquareTransform.multiplyByRotation(0, 0, 1, rotation); + imageTransform.multiplyByRotation(0, 0, 1, actualRotation); } // Apply pivot translation - unitSquareTransform.multiplyByTranslation(-offsetX, -offsetY, 0); + imageTransform.multiplyByTranslation(-offsetX, -offsetY, 0); // Apply scale - unitSquareTransform.multiplyByScale(scaleX, scaleY, 1); + imageTransform.multiplyByScale(scaleX, scaleY, 1); + + // If the placemark's icon is visible, enqueue a drawable icon for processing on the OpenGL thread. + WWMath.boundingRectForUnitSquare(imageTransform, imageBounds); + if (rc.frustum.intersectsViewport(imageBounds)) { + Pool pool = rc.getDrawablePool(DrawableScreenTexture.class); + DrawableScreenTexture drawable = DrawableScreenTexture.obtain(pool); + this.prepareDrawableIcon(rc, drawable); + rc.offerShapeDrawable(drawable, this.cameraDistance); + } + + // If there's a label, perform these same operations for the label texture. + if (this.mustDrawLabel(rc)) { + // Render the label's texture when the label's position is in the frustum. If the label's position is outside + // the frustum we don't do anything. This ensures that label textures are rendered only as necessary. + this.labelTexture = rc.getText(this.label, this.activeAttributes.labelAttributes); + if (this.labelTexture == null && rc.frustum.containsPoint(placePoint)) { + this.labelTexture = rc.renderText(this.label, this.activeAttributes.labelAttributes); + } + + if (this.labelTexture != null) { + int w = this.labelTexture.getWidth(); + int h = this.labelTexture.getHeight(); + this.activeAttributes.labelAttributes.textOffset.offsetForSize(w, h, offset); + + labelTransform.setTranslation( + screenPlacePoint.x - offset.x, + screenPlacePoint.y - offset.y, + screenPlacePoint.z); + + labelTransform.setScale(w, h, 1); + + WWMath.boundingRectForUnitSquare(labelTransform, labelBounds); + if (rc.frustum.intersectsViewport(labelBounds)) { + Pool pool = rc.getDrawablePool(DrawableScreenTexture.class); + DrawableScreenTexture drawable = DrawableScreenTexture.obtain(pool); + this.prepareDrawableLabel(rc, drawable); + rc.offerShapeDrawable(drawable, this.cameraDistance); + } + } + } + + // Release references to objects stored in the render resource cache. + this.activeTexture = null; + this.labelTexture = null; + + // Enqueue a picked object that associates the placemark's icon and leader with its picked object ID. + if (rc.pickMode && rc.drawableCount() != drawableCount) { + rc.offerPickedObject(PickedObject.fromRenderable(this.pickedObjectId, this, rc.currentLayer)); + } + } + + /** + * Determines the placemark attributes to use for the current render pass. + * + * @param rc the current render context + */ + protected void determineActiveAttributes(RenderContext rc) { + if (this.highlighted && this.highlightAttributes != null) { + this.activeAttributes = this.highlightAttributes; + } else { + this.activeAttributes = this.attributes; + } + } + + /** + * Determines the image texture and unit square transform to use for the current render pass. + * + * @param rc the current render context + */ + protected void determineActiveTexture(RenderContext rc) { + if (this.activeAttributes.imageSource != null) { + // Earlier in doRender(), an attempt was made to 'get' the activeTexture from the cache. + // If was not found in the cache we need to retrieve a texture from the image source. + if (this.activeTexture == null) { + this.activeTexture = rc.retrieveTexture(this.activeAttributes.imageSource, null); // puts retrieved textures in the cache + } + } else { + this.activeTexture = null; // there is no imageSource; draw a simple colored square + } } /** @@ -876,7 +913,7 @@ protected void prepareDrawableIcon(RenderContext rc, DrawableScreenTexture drawa } // Use the plaemark's unit square transform matrix. - drawable.unitSquareTransform.set(unitSquareTransform); + drawable.unitSquareTransform.set(imageTransform); // Configure the drawable according to the placemark's active attributes. Use a color appropriate for the pick // mode. When picking use a unique color associated with the picked object ID. Use the texture associated with @@ -887,6 +924,37 @@ protected void prepareDrawableIcon(RenderContext rc, DrawableScreenTexture drawa drawable.enableDepthTest = this.activeAttributes.depthTest; } + /** + * Prepares this placemark's label for processing in a subsequent drawing pass. Implementations must be + * careful not to leak resources from Placemark into the Drawable. + * + * @param rc the current render context + * @param drawable the Drawable to be prepared + */ + protected void prepareDrawableLabel(RenderContext rc, DrawableScreenTexture drawable) { + // Use the basic GLSL program to draw the placemark's label. + drawable.program = (BasicShaderProgram) rc.getShaderProgram(BasicShaderProgram.KEY); + if (drawable.program == null) { + drawable.program = (BasicShaderProgram) rc.putShaderProgram(BasicShaderProgram.KEY, new BasicShaderProgram(rc.resources)); + } + + // Use the label's unit square transform matrix. + drawable.unitSquareTransform.set(labelTransform); + + // Configure the drawable according to the active label attributes. Use a color appropriate for the pick mode. When + // picking use a unique color associated with the picked object ID. Use the texture associated with the active + // attributes' text image and its associated tex coord transform. The text texture includes the appropriate + // color for drawing, specifying white for normal drawing ensures the color multiplication in the shader results + // in the texture's color. + if (rc.pickMode) { + drawable.color.set(this.pickColor); + } else { + drawable.color.set(1, 1, 1, 1); + } + drawable.texture = this.labelTexture; + drawable.enableDepthTest = this.activeAttributes.labelAttributes.isEnableDepthTest(); + } + /** * Prepares this placemark's leader for drawing in a subsequent drawing pass. Implementations must be careful not to * leak resources from Placemark into the Drawable. @@ -925,13 +993,10 @@ protected void prepareDrawableLeader(RenderContext rc, DrawableLines drawable) { * * @return True if there is a valid label and label attributes. */ - protected boolean mustDrawLabel(RenderContext rc) { - return false; - // TODO: implement mustDrawLabel() -// return this.label != null -// && !this.label.isEmpty() -// && this.activeAttributes.labelAttributes != null; + return this.label != null + && !this.label.isEmpty() + && this.activeAttributes.labelAttributes != null; } /** diff --git a/worldwind/src/main/java/gov/nasa/worldwind/shape/PlacemarkAttributes.java b/worldwind/src/main/java/gov/nasa/worldwind/shape/PlacemarkAttributes.java index 0ee42c2c3..e7877bfad 100644 --- a/worldwind/src/main/java/gov/nasa/worldwind/shape/PlacemarkAttributes.java +++ b/worldwind/src/main/java/gov/nasa/worldwind/shape/PlacemarkAttributes.java @@ -306,7 +306,7 @@ public PlacemarkAttributes setDepthTest(boolean depthTest) { /** * Returns the attributes to apply to the placemark's label, if any. If null, the placemark's label is not drawn. */ - public Object getLabelAttributes() { + public TextAttributes getLabelAttributes() { return labelAttributes; }