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TilesRenderer.dispose function to completely dispose of all loaded geometry, materials, and textures in the scene when the renderer is no longer needed.
TilesRenderer.onDisposeModel function which is called when a tile model is disposed of from the cache.
Fixed
Case where the url protocol was converted to use a single slash instead of two when loading a model.
Corner case where an error was thrown if the tileset was dragged off screen out of camera view.