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TilesRendererBase: Add more "structure" for cached, per-engine fields #877

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gkjohnson opened this issue Dec 19, 2024 · 0 comments
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gkjohnson commented Dec 19, 2024

Related to #422

  • Ie add a "cached" (or similarly named) object to tiles in the "Base" class implementation and existing slots for canonical objects, like "scene" or "content"
  • Sub classes like three.js can reliably set these fields so the base class can use them in function signatures - subclasses can otherwise set any other fields needed.
@gkjohnson gkjohnson modified the milestones: v0.4.0, v0.4.1 Dec 19, 2024
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