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TilesRenderer: Add support for "virtual" child traversal to avoid unnecessary memory usage #857

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gkjohnson opened this issue Dec 7, 2024 · 0 comments
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@gkjohnson
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Specifically this would be useful for implicit tiling. Can use a pool of child tile objects and only "generate" children that are traversed. This may cause issues for cached data, though.

@gkjohnson gkjohnson added this to the v0.x.x milestone Dec 7, 2024
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