Releases: MrLixm/AgXc
v0.5.1 OCIO matrix fix
What's Changed
This is a bug-fix version. Strongly recommend upgrading as this fix incorrect matrices being used in the transforms.
Full Changelog: v0.5.0...v0.5.1
0.5.0 : OBS more colorspaces
What's Changed
-
[OBS] add more colorspaces by @MrLixm in #8
-
Much more colorspaces are available as Input and Output :
- Passthrough
- sRGB Display (EOTF)
- sRGB Display (2.2)
- sRGB Linear
- BT.709 Display (2.4)
- DCI-P3 Display (2.6)
- DCI-P3 D65 Display (2.6)
- DCI-P3 D60 Display (2.6)
- Apple Display P3
- Adobe RGB 1998 Display
- BT.2020 Display (OETF)
- BT.2020 Linear
- DCI-P3 Linear
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New DRT selector menu, to toggle AgX on and off
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New Chromatic Adapation Transform selector menu, unnecessary for the scope of this plugin but I did it anyway
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Full Changelog: v0.4.3...v0.5.0
0.4.3 Reshade: improved grammar
0.4.2 OCIO fix log negatives clamp
What's Changed
Important bug fix for the OCIO config. Update strongly recommended
The negatives are now properly clipped in the Log transform. See the issue mentioned for more details.
Full Changelog: v0.4.1...v0.4.2
0.4.1 [OCIO] fixed black offset
What's Changed
Strongly recommended to update to this version for the ocio config
Full Changelog: v0.4.0...v0.4.1
0.4.0 OBS integration
What's Changed
Main Change
Other
- Moved content of
hlsl/
toreshade/
- Improved root README
Full Changelog: v0.3.5...v0.4.0
0.3.5 hlsl: more comparison images
Added comparison images from Plague Tale Requiem.
I thought that a such modern game that already have some kind of tonemapping wouldn't benefit much from AgX but I was very surprised.
Full Changelog: v0.3.4...v0.3.5
0.3.4 Redshift compatibility
0.3.3 hlsl : improved overall robustness
- Improved hlsl code style, added versioning, variables values improvements.
- Improved Lego Bricktales screenshots.
- Improved README
Full Changelog: v0.3.2...v0.3.3
0.3.2 hlsl: improved documentation
Full Changelog: v0.3.1...v0.3.2