TE/WT: Organization with static objects - using categories #873
Labels
after WPF
Should be implemented after FormMain has been fully ported to WPF.
enhancement
new feature
I currently use a lot of objects in my level Croft Manor. When creating the WAD, I had already made sure that the whole thing was reasonably organized. But unfortunately you need other objects and then of course you no longer have the static object slot free.
I think you could organize the whole thing differently and work without "general" static slots, but via categories.
If you create a WAD, you could, for example, create individual categories for static objects (which can of course be created individually for each WAD) and copy the objects into these.
The whole structure could of course look like this:
ID1 Category Plants
ID1:1 - Flower
ID1:2 - Tree
ID1:3 - Sunflower
ID2 Category Furniture
ID2:1 - Table
ID2:2 - Chair
...
Personally, of course, I am now faced with the problem that I still need some static objects for the interior buildings.
I currently have these (I don't know the exact IDs, but that's not a problem for the example) in static slots 110-160. Some furniture starts at static ID 160.
Since I am here in the Croft Manor level. As mentioned, I use a lot of objects, so I can't add any more interior building statics to ID 160 unless I change the existing statics in a complicated way.
However, the problem would be minimized when categorizing the statics, as you can create different statics categories here.
and much more.
Unfortunately, the overview of many objects is 0 according to the current system.
Maybe you would like the suggestion, I can imagine that this would certainly please the level builders very much, so that you can build in peace. And not having to search for the right objects in the static objects list umpteen times.
Sorry for the long text, but of course I wanted to explain this in detail.
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