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WT Feature request - Assigning foot sounds to an object #866
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This is less of an editor feature and more of an engine feature. You should try and post this in the Tomb Engine repo instead. |
Thanks for your answer. I have created it directly :) |
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I would like to be able to assign a sample to an object, even faces.
An example would be a carpet. Here you could assign the sound directly to the object so that the sound of the texture is not used in the actual room.
Currently, you have to enlarge a carpet according to the squares and assign a blanco texture with a matching sound, but with my idea, you would of course be more flexible with a large number of objects to which Lara can go.
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