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QOL-Mod.csproj
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QOL-Mod.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyName>QOL-Mod</AssemblyName>
<Description>A mod that offers quality-of-life improvements and additions to Stick Fight: The Game.</Description>
<Version>1.17.4</Version>
<LangVersion>latest</LangVersion>
<RootNamespace>QOL</RootNamespace>
</PropertyGroup>
<ItemGroup>
<None Include="QOL-Mod.sln" />
<None Remove="build.bat" />
<None Remove="Assembly-CSharp.dll" />
<None Remove="Assembly-CSharp-firstpass.dll" />
<None Remove="Lidgren.Network.dll" />
<None Remove="TextMeshPro-1.0.55.56.0b9.dll" />
<None Remove="UnityEngine.UI.dll" />
<None Remove="QOL-Mod.csproj.DotSettings" />
<None Remove="Mono.Security.dll" />
<None Remove="mscorlib.dll" />
<None Remove="System.dll" />
<None Remove="System.Core.dll" />
<None Remove="System.Xml.dll" />
<None Remove="UnityEngine.dll" />
<None Remove="UnityEngine.Analytics.dll" />
<None Remove="UnityEngine.dll.mdb" />
<None Remove="UnityEngine.Networking.dll" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="5.6.3" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="TextMeshPro-1.0.55.56.0b9">
<HintPath>TextMeshPro-1.0.55.56.0b9.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Lidgren.Network">
<HintPath>Lidgren.Network.dll</HintPath>
</Reference>
</ItemGroup>
</Project>