diff --git a/Assets/Mirror/CHANGELOG.md b/Assets/Mirror/CHANGELOG.md index 63bb70d07ae..3611757bb53 100644 --- a/Assets/Mirror/CHANGELOG.md +++ b/Assets/Mirror/CHANGELOG.md @@ -1,3 +1,13 @@ +## [1.1.2](https://github.com/MirrorNG/MirrorNG/compare/1.1.1-master...1.1.2-master) (2020-01-09) + + +### Bug Fixes + +* [#1241](https://github.com/MirrorNG/MirrorNG/issues/1241) - Telepathy updated to latest version. All tests are passing again. Thread.Interrupt was replaced by Abort+Join. ([228b32e](https://github.com/MirrorNG/MirrorNG/commit/228b32e1da8e407e1d63044beca0fd179f0835b4)) +* [#1278](https://github.com/MirrorNG/MirrorNG/issues/1278) - only call initial state SyncVar hooks on clients if the SyncVar value is different from the default one. ([#1414](https://github.com/MirrorNG/MirrorNG/issues/1414)) ([a3ffd12](https://github.com/MirrorNG/MirrorNG/commit/a3ffd1264c2ed2780e6e86ce83077fa756c01154)) +* [#1380](https://github.com/MirrorNG/MirrorNG/issues/1380) - NetworkConnection.clientOwnedObjects changed from uint HashSet to NetworkIdentity HashSet for ease of use and to fix a bug where DestroyOwnedObjects wouldn't find a netId anymore in some cases. ([a71ecdb](https://github.com/MirrorNG/MirrorNG/commit/a71ecdba4a020f9f4648b8275ec9d17b19aff55f)) +* FinishLoadSceneHost calls FinishStart host which now calls StartHostClient AFTER server online scene was loaded. Previously there was a race condition where StartHostClient was called immediately in StartHost, before the scene change even finished. This was still from UNET. ([df9c29a](https://github.com/MirrorNG/MirrorNG/commit/df9c29a6b3f9d0c8adbaff5a500e54abddb303b3)) + ## [1.1.1](https://github.com/MirrorNG/MirrorNG/compare/1.1.0-master...1.1.1-master) (2020-01-05) diff --git a/Assets/Mirror/package.json b/Assets/Mirror/package.json index 598abad1ec7..b99d5225671 100644 --- a/Assets/Mirror/package.json +++ b/Assets/Mirror/package.json @@ -1,7 +1,7 @@ { "name": "com.mirrorng.mirrorng", "displayName": "MirrorNG", - "version": "1.1.1", + "version": "1.1.2", "unity": "2019.1", "description": "MirrorNG is a high level Networking API for Unity, supporting different low level Transports.", "author": "Paul Pacheco",