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Releases: MightyPirates/OpenComputers

Version 1.4.0 RC 2

11 Nov 12:29
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Version 1.4.0 RC 2 Pre-release
Pre-release
  • Added: permission check when chaning sign text via sign upgrade.
  • Added: database component; primarily used for AE2 export bus driver for now.
  • Changed: Updated StargateTech 2 API
  • Changed: requiring sign upgrade in adapter to interact with signs.
  • Changed: AE2 export bus driver's setConfiguration signature now expects address of a database component and index instead of an item stack descriptor.
  • Changed: item stack descriptors do not contain GZIP'ed NBT tag anymore (can be re-enabled in config if desired, prefer using database component, though).
  • Fixed: a bunch of stuff.

Version 1.4.0 RC 1

26 Oct 15:33
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Version 1.4.0 RC 1 Pre-release
Pre-release
  • Added: rc script system to OpenOS (thanks Wobbo).
  • Changed: improved some third-party block drivers.
  • Removed: MJ support.
  • Fixed: potential NPE in block migration code.
  • Fixed: an issue with immibis microblocks.
  • Fixed: excessive power consumption when using Mekanism Joules.
  • Fixed: result tables of ME controller callbacks being formatted incorrectly.

Version 1.4.0 Beta 2

23 Oct 00:38
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Version 1.4.0 Beta 2 Pre-release
Pre-release
  • Added: geolyzer.analyze.
  • Fixed: things.

Version 1.4.0 Beta 1

18 Oct 16:56
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Version 1.4.0 Beta 1 Pre-release
Pre-release
  • Updated Java API.
  • Integrated OpenComponents (interaction with other Mods).
  • Reworked power conversion.
  • Reworked call limits.
  • More NEI integration.

Patch 1.3.6

10 Oct 14:27
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  • Added: setting to disable debug card functionality.
  • Changed: replaced char wideness computation so that all unifont chars are now available.
  • Fixed: sidedness detection (most noticeable via CMEs and remote terminals not working in certain conditions).
  • Fixed: platform architecture detection.
  • Fixed: log spam due to bad mod presence detection combination with some other mods shipping partial APIs.

Patch 1.3.5

02 Oct 20:07
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  • Added: fluids in robots! Tank Upgrade! Tank Controller Upgrade!
  • Added: tablets now have recipes, so they're now officially obtainable.
  • Added: holograms can now be translated (moved) a little.
  • Added: the Geolyzer is now usable as an upgrade.
  • Added: the Crafting Upgrade craft now returns the crafted item's stacksize.
  • Added: the Piston Upgrade, allows pushing blocks.
  • [MC1.7] Added: support for AE2 power.
  • Change: shipped libraries are now named in a way that should avoid any and all conflicts with other mods. This means the native libraries had to be recompiled, let me know if they stopped working somewhere.
  • Fixed: multi-block screens potentially failing to connect properly on load.
  • Fixed: certain screen resolutions not being restored properly on load.
  • Fixed: certain items when being used and replacing themselves with another item (e.g. buckets -> milk buckets) being destroyed.
  • Fixed: lighting and other potential issues regarding the chunk loader upgrade.
  • Fixed: a couple more potential crashes and bugs.

Patch 1.3.4

06 Sep 00:19
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  • Added: cables can now be dyed. Differently colored cables will not connect. Light gray cables (default color) will connect to all cables.
  • Added: hologram projectors can now be rotated around the Y axis by whacking them with a wrench.
  • Added: highlights in GUIs to indicate which items can go into which slots based on what is hovered.
  • Change: maximum robot complexity is now determined by both the case tier and the CPU tier; component limit set to a fixed, high value. This should make it impossible to build robots that don't work because they have too many components.
  • Change: improved bandwidth efficiency of screen updates a bit more.
  • Change: slightly changed recipes for redstone block and nav upgrade.
  • Fixed: worlds being leaked when leaving a single player game.
  • Fixed: adapter block behavior in a few peculiar cases.
  • Fixed: memory leaks inside the sandbox (as in: OpenOS could run out of memory, not MC itself).
  • Fixed: some recipes not using oredict entries.
  • Fixed: some more small things.
  • [MC1.7] Fixed: Updated MFR RedNet API.
  • [MC1.7] Fixed: GregTech recipe set. I think.

Patch 1.3.3

15 Aug 15:40
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  • Added: tab completion for the default shell (thanks Magik6k).
  • Added: methods for screens to invert 'activate' and 'sneak-activate' behavior.
  • Added: support for Factorization and IC2 Classic power.
  • Added: setting for maximum hologram scale by tier.
  • Added: assembler is now a component, so it can be started automatically.
  • Added [MC1.7]: support for Dynious' Version Checker mod.
  • Change: assembler now always finishes instantly when used while in creative mode.
  • Change: creative cases can now only be manipulated while in creative mode.
  • Change: additional CPU slots in servers are now component bus slots (new item).
  • Fixed: used space computation on tmpfs after reboots.
  • Fixed: a couple of bugs in OpenOS libraries (reinstall OpenOS!).
  • Fixed: assembler not working when using ignorePower=true.
  • Fixed: robots sucking items merging items that shouldn't be merged.
  • Fixed: generator upgrade leaving a ghost item when inserting fuel into it.
  • Fixed: servers (and potentially robots) resetting / not saving their state properly. This should be fixed, hard to say for sure.
  • Fixed: placement of certain items using robots (e.g. lily pads).
  • Fixed: chunkloader upgrade not working properly.
  • Fixed: a bunch more small stuff.

Patch 1.3.2

25 Jul 10:28
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  • Added: motion sensor block.
  • Added: tractor beam upgrade.
  • Added: made floppies dyable by popular demand (craft them with a dye).
  • Added: unicode font renderer (thanks asie for providing the Unifont parser).
  • Added: switches / access points can now be upgraded (check their new GUI, thanks Kilobyte).
  • Added: direct support for Mekanism's power system.
  • Added: creative tier servers.
  • Fixed: behavior of a lot of blocks in 'timeless' worlds (e.g. doDaylightCycle=false). Also made computers now work in these, which means they behave differently on /time sets now (their uptime won't change anymore).
  • Fixed: tons of stuff in the LuaJ fallback (thanks gamax92).
  • Fixed: a bug where server racks consumed excessive amounts of IC2 energy.
  • Fixed: robots duplicating network messages.
  • Fixed: some visual glitches in GUIs.
  • Fixed: floppy sounds not playing for loot disks.
  • Fixed: a couple more potential crashes and minor stuff.

Patch 1.3.1

14 Jul 12:40
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This is a pure bugfix release.

  • Fixed screen.getKeyboards() for multi-block screens.
  • Fixed recursive includes in recipe files.
  • Fixed math.random() to fully behave like it does in vanilla Lua.
  • Fixed a few potential crashes.
  • [MC1.7] Fixed keyboard placement on semi-solid blocks (slabs and the like).
  • [MC1.7] Fixed robot permission checks.
  • [MC1.7.10] Updated to IC2 API version 2.2.