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若不同渠道需要不同的assets资源 #344
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补充:build.gradle android{}内为不同的productFlavors指定相应的assets目录 |
不能,用flavor吧 |
用flavor每个渠道包要重新编译一次了,解决不了耗时问题 |
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当不同渠道(或不同版本)需要的assets资源不一样时,walle就用不上了吧?
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