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Makeobj-Extended.vcxproj
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Makeobj-Extended.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{9944405A-74A3-443D-83A6-F4B9DBE23DB2}</ProjectGuid>
<RootNamespace>Makeobj</RootNamespace>
<ProjectName>Makeobj-Extended</ProjectName>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\simutrans</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\simutrans</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>..\OpenTTD\shared\include;$(IncludePath)</IncludePath>
<LibraryPath>..\OpenTTD\win32\library;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>..\OpenTTD\win32\include;$(IncludePath)</IncludePath>
<LibraryPath>..\OpenTTD\win32\library;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_USING_V110_SDK71_;_CONSOLE;MAKEOBJ;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<DisableSpecificWarnings>4396;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalOptions>/Zc:sizedDealloc- %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>utils/openttd;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>libpng.lib;zlibstat.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<PreprocessorDefinitions>_USING_V110_SDK71_;NDEBUG;_CONSOLE;MAKEOBJ;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<AdditionalOptions>/Zc:sizedDealloc- %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalDependencies>libpng.lib;zlibstat.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Console</SubSystem>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="dataobj\freelist.cc" />
<ClCompile Include="descriptor\image.cc" />
<ClCompile Include="descriptor\writer\bridge_writer.cc" />
<ClCompile Include="descriptor\writer\building_writer.cc" />
<ClCompile Include="descriptor\writer\citycar_writer.cc" />
<ClCompile Include="descriptor\writer\crossing_writer.cc" />
<ClCompile Include="descriptor\writer\factory_writer.cc" />
<ClCompile Include="descriptor\writer\get_climate.cc" />
<ClCompile Include="descriptor\writer\get_waytype.cc" />
<ClCompile Include="descriptor\writer\good_writer.cc" />
<ClCompile Include="descriptor\writer\groundobj_writer.cc" />
<ClCompile Include="descriptor\writer\ground_writer.cc" />
<ClCompile Include="descriptor\writer\imagelist2d_writer.cc" />
<ClCompile Include="descriptor\writer\imagelist3d_writer.cc" />
<ClCompile Include="descriptor\writer\imagelist_writer.cc" />
<ClCompile Include="descriptor\writer\image_writer.cc" />
<ClCompile Include="descriptor\writer\obj_node.cc" />
<ClCompile Include="descriptor\writer\obj_writer.cc" />
<ClCompile Include="descriptor\writer\pedestrian_writer.cc" />
<ClCompile Include="descriptor\writer\pier_writer.cc" />
<ClCompile Include="descriptor\writer\roadsign_writer.cc" />
<ClCompile Include="descriptor\writer\root_writer.cc" />
<ClCompile Include="descriptor\writer\sim_writer.cc" />
<ClCompile Include="descriptor\writer\skin_writer.cc" />
<ClCompile Include="descriptor\writer\sound_writer.cc" />
<ClCompile Include="descriptor\writer\text_writer.cc" />
<ClCompile Include="descriptor\writer\tree_writer.cc" />
<ClCompile Include="descriptor\writer\tunnel_writer.cc" />
<ClCompile Include="descriptor\writer\vehicle_writer.cc" />
<ClCompile Include="descriptor\writer\way_obj_writer.cc" />
<ClCompile Include="descriptor\writer\way_writer.cc" />
<ClCompile Include="descriptor\writer\xref_writer.cc" />
<ClCompile Include="simdebug.cc" />
<ClCompile Include="utils\cbuffer_t.cc" />
<ClCompile Include="utils\csv.cc" />
<ClCompile Include="utils\dr_rdpng.cc" />
<ClCompile Include="makeobj\makeobj.cc" />
<ClCompile Include="utils\log.cc" />
<ClCompile Include="utils\searchfolder.cc" />
<ClCompile Include="simmem.cc" />
<ClCompile Include="utils\simrandom.cc" />
<ClCompile Include="utils\simstring.cc" />
<ClCompile Include="dataobj\tabfile.cc" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="descriptor\writer\bridge_writer.h" />
<ClInclude Include="descriptor\writer\building_writer.h" />
<ClInclude Include="descriptor\writer\citycar_writer.h" />
<ClInclude Include="descriptor\writer\cluster_writer.h" />
<ClInclude Include="descriptor\writer\crossing_writer.h" />
<ClInclude Include="descriptor\writer\factory_writer.h" />
<ClInclude Include="descriptor\writer\get_climate.h" />
<ClInclude Include="descriptor\writer\get_waytype.h" />
<ClInclude Include="descriptor\writer\good_writer.h" />
<ClInclude Include="descriptor\writer\groundobj_writer.h" />
<ClInclude Include="descriptor\writer\ground_writer.h" />
<ClInclude Include="descriptor\writer\imagelist2d_writer.h" />
<ClInclude Include="descriptor\writer\imagelist3d_writer.h" />
<ClInclude Include="descriptor\writer\imagelist_writer.h" />
<ClInclude Include="descriptor\writer\image_writer.h" />
<ClInclude Include="descriptor\writer\obj_node.h" />
<ClInclude Include="descriptor\writer\obj_writer.h" />
<ClInclude Include="descriptor\writer\pedestrian_writer.h" />
<ClInclude Include="descriptor\writer\pier_writer.h" />
<ClInclude Include="descriptor\writer\roadsign_writer.h" />
<ClInclude Include="descriptor\writer\root_writer.h" />
<ClInclude Include="descriptor\writer\skin_writer.h" />
<ClInclude Include="descriptor\writer\sound_writer.h" />
<ClInclude Include="descriptor\writer\text_writer.h" />
<ClInclude Include="descriptor\writer\tree_writer.h" />
<ClInclude Include="descriptor\writer\tunnel_writer.h" />
<ClInclude Include="descriptor\writer\vehicle_writer.h" />
<ClInclude Include="descriptor\writer\way_obj_writer.h" />
<ClInclude Include="descriptor\writer\way_writer.h" />
<ClInclude Include="descriptor\writer\xref_writer.h" />
<ClInclude Include="utils\cbuffer_t.h" />
<ClInclude Include="utils\csv.h" />
<ClInclude Include="utils\dr_rdpng.h" />
<ClInclude Include="dataobj\freelist.h" />
<ClInclude Include="utils\log.h" />
<ClInclude Include="besch\writer\obj_pak_exception.h" />
<ClInclude Include="utils\searchfolder.h" />
<ClInclude Include="simdebug.h" />
<ClInclude Include="simmem.h" />
<ClInclude Include="utils\simrandom.h" />
<ClInclude Include="utils\simstring.h" />
<ClInclude Include="besch\skin_besch.h" />
<ClInclude Include="besch\sound_besch.h" />
<ClInclude Include="dataobj\tabfile.h" />
<ClInclude Include="besch\writer\tree_writer.h" />
<ClInclude Include="besch\writer\tunnel_writer.h" />
<ClInclude Include="besch\writer\vehicle_writer.h" />
<ClInclude Include="besch\ware_besch.h" />
<ClInclude Include="besch\xref_besch.h" />
</ItemGroup>
<ItemGroup>
<None Include="makeobj\Makefile" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>