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ProcessCommunication.cs
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ProcessCommunication.cs
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#region License Information
/*
* This file is part of SimSharp which is licensed under the MIT license.
* See the LICENSE file in the project root for more information.
*/
#endregion
using System;
using System.Collections.Generic;
namespace SimSharp.Samples {
public class ProcessCommunication {
/*
* Process communication example
*
* Covers:
* - Resources: Store
*
* Scenario:
* This example shows how to interconnect simulation model elements
* together using :class:`~simpy.resources.store.Store` for one-to-one,
* asynchronous processes.
*/
private IEnumerable<Event> MessageGenerator(string name, Simulation env, Store outPipe) {
// A process which randomly generates messages.
while (true) {
// wait for next transmission
yield return env.TimeoutUniformD(6, 11);
// messages are time stamped to later check if the consumer was
// late getting them. Note, using event.triggered to do this may
// result in failure due to FIFO nature of simulation yields.
// (i.e. if at the same env.now, message_generator puts a message
// in the pipe first and then message_consumer gets from pipe,
// the event.triggered will be True in the other order it will be
// False
var msg = new object[] { env.Now, string.Format("{0} says hello at {1}", name, env.Now) };
outPipe.Put(msg);
}
}
private IEnumerable<Event> MessageConsumer(string name, Simulation env, Store inPipe) {
// A process which consumes messages.
while (true) {
// Get event for message pipe
var get = inPipe.Get();
yield return get;
var msg = (object[])get.Value;
if (((DateTime)msg[0]) < env.Now) {
// if message was already put into pipe, then
// message_consumer was late getting to it. Depending on what
// is being modeled this, may, or may not have some
// significance
env.Log("LATE Getting Message: at time {0}: {1} received message: {2}", env.Now, name, msg[1]);
} else {
// message_consumer is synchronized with message_generator
env.Log("at time {0}: {1} received message: {2}.", env.Now, name, msg[1]);
}
// Process does some other work, which may result in missing messages
yield return env.TimeoutUniformD(4, 9);
}
}
public void Simulate(int rseed = 42) {
// Setup and start the simulation
var env = new Simulation(rseed, TimeSpan.FromSeconds(1));
env.Log("== Process communication ==");
var pipe = new Store(env);
env.Process(MessageGenerator("Generator A", env, pipe));
env.Process(MessageConsumer("Consumer A", env, pipe));
env.Run(TimeSpan.FromSeconds(100));
}
}
}