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Time does not work on TShock 4.0.5 #1

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Simon311 opened this issue Jul 7, 2013 · 8 comments
Open

Time does not work on TShock 4.0.5 #1

Simon311 opened this issue Jul 7, 2013 · 8 comments

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@Simon311
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Simon311 commented Jul 7, 2013

Does not make it day on TShock 4.0.5
You can see it trying though
Tried recompiling, still does not work

@Simon311
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Simon311 commented Jul 7, 2013

Also, still crashes TerraHax, even though one of the commits suggests its fixed

@MarioE
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MarioE commented Jul 10, 2013

Do you have TerraHax's crash log?

Also, /buildmode works correctly in TShock 4.0.5. http://puu.sh/3zPw1.png

@Simon311
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No, can't see hostile NPC's
I'll check again if this time thing works on a 100% pure installation

@Simon311
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This is odd. Works on downloaded TShock 4.0.5, but does not work on mine (with no other plugins)

@Simon311
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Ok, found the problem. Time thing does not work if you have UseServerName=true in config
Also, will send some old TerraHax logs

@Simon311
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https://dl.dropboxusercontent.com/u/6568152/client-crashlog.txt
The one with BuildMode is probably NullReference.
Not sure
Can't recreate a crash =/

@MarioE
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MarioE commented Jul 11, 2013

Well, that's very annoying. The server decides to send the time itself, bypassing my method of replacing the time. I'll see if there's another way to do the time.

@Simon311
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Crashed just now, with /buildmode fully functioning, 40 secs after enabling it:

06.07.2013 12:25:40
System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в �.�.�(Boolean bg, � )
в �.�.�(GameTime )
в Microsoft.Xna.Framework.Game.DrawFrame()
в Microsoft.Xna.Framework.Game.Tick()
в Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
в Microsoft.Xna.Framework.GameHost.OnIdle()
в Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
в Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
в System.EventHandler.Invoke(Object sender, EventArgs e)
в System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
в System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
в System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
в System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
в System.Windows.Forms.Application.Run(Form mainForm)
в Microsoft.Xna.Framework.WindowsGameHost.Run()
в Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
в Microsoft.Xna.Framework.Game.Run()
в �.�.�(String[] )

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