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mandelbrot.cuh
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#include <cuda_runtime.h>
#include <vector_functions.hpp>
#include "helper_math.h"
#include "double2_inline.h"
#include <limits>
// NOTE: changes in this file will not automatically trigger a rebuild in Visual Studio!
// Experimental results:
// 1. complex<T>/vec2<T> datastructures are slower than any other method
// 2. float2/double2 are faster than any other method
// 3. individual floats/doubles are just slightly slower than float2/double2
// 4. it's either impossible or at least extremely ugly to "typedef" a vec2<T> as float2 and double2 respectively
// templated version of sincos()
template<typename T>
__device__ __forceinline__ void sincos(T a, T *sp, T *cp);
template<>
__device__ __forceinline__ void sincos<float>(float a, float *sp, float *cp) {
sincosf(a, sp, cp);
}
template<>
__device__ __forceinline__ void sincos<double>(double a, double *sp, double *cp) {
sincos(a, sp, cp);
}
// complex power function (real exponent)
// z = x + iy
// z = e ^ (log(r) + i*theta) [Cartesian to polar coordinates]
// log(z) = log(r) + i*theta
// r = sqrt(x^2 + y^2)
// theta = atan2(y,x))
// z^n = e ^ (n * log(z))
// = e ^ (n * (log(r) + i*theta))
// = e^(n*log(r)) * e^(n*i*theta)
// = e^(n*log(r)) * (cos(n*theta) + i*sin(n*theta)) [polar to Cartesian]
// = r^n * ( ... ) [unused, pow() is too slow]
//
// log(r) = log(sqrt(x^2 + y^2)) = 1/2 * log(x^2 + y^2) [avoid sqrt]
template<typename T>
__device__ __forceinline__ static void cpow(T x, T y, T& xres, T& yres, T n)
{
T r2 = x*x + y*y;
T theta = atan2(y, x);
T mul = exp(T(0.5) * log(r2) * n);
T s, c;
sincos<T>(theta * n, &s, &c);
xres = mul * c;
yres = mul * s;
}
template<typename T>
__device__ __forceinline__ static void cpow(T &x, T &y, T n)
{
T r2 = x*x + y*y;
T theta = atan2(y, x);
T mul = exp(T(0.5) * log(r2) * n);
T s, c;
sincos<T>(theta * n, &s, &c);
x = mul * c;
y = mul * s;
}
/////////////////////////////////////////////
// Fractals Returning Distance Estimations //
/////////////////////////////////////////////
// We actually only need a function, but C++ does not support partial template specialization for functions at all.
// This would force us to explicitly instantiate every function, which kind of destroys a major reason why we use templates.
template<typename T, cm_type V>
struct MandelbrotDist {
__device__ __forceinline__ T operator()(T x, T y, T bailout, T z0_x, T z0_y, int iter, T exponent) const;
};
// Generic Mandelbrot with arbitrary exponent
// returns distance estimation
// z = z^n + c
template<typename T>
struct MandelbrotDist<T, CM_FULL_GENERIC> {
__device__ __forceinline__ T operator()(T x, T y, T bailout, T z0_x, T z0_y, int iter, T n) const {
T cx = x;
T cy = y;
T zx = z0_x;
T zy = z0_y;
T dzx = (T)0.0; // derivative z'
T dzy = (T)0.0;
T len2 = (T)0.0;
T chainx; // z^(n-1)
T chainy;
int i;
for (i = 0; i < iter; i++) {
// z' = n * z^(n-1) * z' + 1
cpow(zx, zy, chainx, chainy, n - (T)1.0);
chainx *= n;
chainy *= n;
T dzx_ = dzx;
dzx = chainx*dzx - chainy*dzy + 1.0;
dzy = chainx*dzy + chainy*dzx_;
// z = z^n + c
cpow(zx, zy, n);
zx += cx;
zy += cy;
len2 = zx*zx + zy*zy;
// if z is too far from the origin, assume divergence
if (len2 > bailout) break;
}
// distance estimation
// d(c) = |z|*log|z|/|z'|
// log(sqrt(r)) = 0.5 * log(r)
T dzlen2 = dzx*dzx + dzy*dzy;
T d = (T)0.5 * sqrt(len2 / dzlen2) * log(len2);
return (i == iter) ? (T)0.0 : d; // estimate can be wrong inside blobs, so use iteration count as well
}
};
// Generic Mandelbrot with exponent = 2
// returns distance estimation
// z = z^2 + c
template<typename T>
struct MandelbrotDist<T, CM_SQR_GENERIC> {
__device__ __forceinline__ T operator()(T x, T y, T bailout, T z0_x, T z0_y, int iter, T exponent) const {
T cx = x;
T cy = y;
T zx = z0_x;
T zy = z0_y;
T dzx = (T)0.0; // derivative z'
T dzy = (T)0.0;
T len2 = (T)0.0;
int i;
for (i = 0; i < iter; i++) {
// z' = 2*z*z' + 1
T dzx_ = dzx;
dzx = (T)2.0 * (zx*dzx - zy*dzy) + (T)1.0;
dzy = (T)2.0 * (zx*dzy + zy*dzx_);
// z = z^2 + c
T zx_ = zx;
zx = zx*zx - zy*zy + cx;
zy = (T)2.0 * zx_*zy + cy;
len2 = zx*zx + zy*zy;
// if z is too far from the origin, assume divergence
if (len2 > bailout) break;
}
// distance estimation
// d(c) = |z|*log|z|/|z'|
T dzlen2 = dzx*dzx + dzy*dzy;
T d = (T)0.5 * sqrt(len2 / dzlen2) * log(len2);
return (i == iter) ? (T)0.0 : d; // estimate can be wrong inside blobs, so use iteration count as well
}
};
// Generic Mandelbrot with exponent = 3
// returns distance estimation
// z = z^3 + c
template<typename T>
struct MandelbrotDist<T, CM_CUBE_GENERIC> {
__device__ __forceinline__ T operator()(T x, T y, T bailout, T z0_x, T z0_y, int iter, T exponent) const {
T cx = x;
T cy = y;
T zx = z0_x;
T zy = z0_y;
T dzx = (T)0.0; // derivative z'
T dzy = (T)0.0;
T len2 = (T)0.0;
T z2x; // z^2
T z2y;
int i;
for (i = 0; i < iter; i++) {
// z^2
z2x = zx*zx - zy*zy;
z2y = T(2.0) * zx*zy;
// z' = 3 * z^2 * z' + 1
T dzx_ = dzx;
dzx = T(3.0) * (z2x*dzx - z2y*dzy) + T(1.0);
dzy = T(3.0) * (z2x*dzy + z2y*dzx_);
// z = z^3 + c
T zx_ = zx;
zx = z2x*zx - z2y*zy + cx;
zy = z2x*zy + z2y*zx_ + cy;
len2 = zx*zx + zy*zy;
// if z is too far from the origin, assume divergence
if (len2 > bailout) break;
}
// distance estimation
// d(c) = |z|*log|z|/|z'|
T dzlen2 = dzx*dzx + dzy*dzy;
T d = (T)0.5 * sqrt(len2 / dzlen2) * log(len2);
return (i == iter) ? (T)0.0 : d; // estimate can be wrong inside blobs, so use iteration count as well
}
};
// "Burning Ship" with exponent = 2
// returns distance estimation
// z = (|x| + i|y|)^2 - c
template<typename T>
struct MandelbrotDist<T, CM_BURNING_SHIP_GENERIC> {
__device__ __forceinline__ T operator()(T x, T y, T bailout, T z0_x, T z0_y, int iter, T exponent) const {
T cx = x;
T cy = y;
T zx = z0_x;
T zy = z0_y;
T len2 = (T)0.0;
T dzx = (T)0.0; // derivative z'
T dzy = (T)0.0;
int i;
for (i = 0; i < iter; i++) {
// z' = 2*z*z' + 1
// not sure if correct?
T dzx_ = dzx;
dzx = (T)2.0 * (zx*dzx - zy*dzy) + (T)1.0;
dzy = (T)2.0 * (zx*dzy + zy*dzx_);
// z = (|x| + i|y|)^2 - c
T zx_ = zx;
zx = zx*zx - zy*zy - cx;
zy = (T)2.0 * fabs(zx_*zy) - cy;
len2 = zx*zx + zy*zy;
// if z is too far from the origin, assume divergence
if (len2 > bailout) break;
}
// distance estimation
// d(c) = |z|*log|z|/|z'|
T dzlen2 = dzx*dzx + dzy*dzy;
T d = (T)0.5 * sqrt(len2 / dzlen2) * log(len2);
return (i == iter) ? 0.0f : d; // estimate can be wrong inside blobs, so use iteration count as well
}
};
///////////////////////////////////////////////
// Fractals Returning Smooth Iteration Count //
///////////////////////////////////////////////
// We actually only need a function, but C++ does not support partial template specialization for functions at all.
// This would force us to explicitly instantiate every function, which kind of destroys a major reason why we use templates.
template<typename T, cm_type V>
struct MandelbrotSIter {
__device__ __forceinline__ T operator()(T x, T y, T bailout, T z0_x, T z0_y, int iter, T exponent) const;
};
// Generic Mandelbrot with arbitrary exponent
// returns smooth iteration count
// z = z^n + c
template<typename T>
struct MandelbrotSIter<T, CM_FULL_GENERIC> {
__device__ __forceinline__ T operator()(T x, T y, T bailout, T z0_x, T z0_y, int iter, T n) const {
T cx = x;
T cy = y;
T zx = z0_x;
T zy = z0_y;
T len2 = T(0.0);
int i;
for (i = 0; i < iter; i++) {
// z = z^n + c
cpow(zx, zy, n);
zx += cx;
zy += cy;
len2 = zx*zx + zy*zy;
// if z is too far from the origin, assume divergence
if (len2 > bailout) break;
}
// smooth iteration count
float si = float(i) - log2(log2(float(len2)) / log2(float(bailout))) / log2(float(n));
return (i == iter) ? NAN : si; // prevent artifacts inside blobs
}
};
// Generic Mandelbrot with exponent = 2
// returns smooth iteration count
// z = z^2 + c
template<typename T>
struct MandelbrotSIter<T, CM_SQR_GENERIC> {
__device__ __forceinline__ T operator()(T x, T y, T bailout, T z0_x, T z0_y, int iter, T exponent) const {
T cx = x;
T cy = y;
T zx = z0_x;
T zy = z0_y;
T len2 = (T)0.0;
int i;
for (i = 0; i < iter; i++) {
// z = z^2 + c
T zx_ = zx;
zx = zx*zx - zy*zy + cx;
zy = (T)2.0 * zx_*zy + cy;
len2 = zx*zx + zy*zy;
// if z is too far from the origin, assume divergence
if (len2 > bailout) break;
}
// smooth iteration count
float si = float(i) - log2(log2(float(len2)) / log2(float(bailout)));
return (i == iter) ? NAN : si; // prevent artifacts inside blobs
}
};
// Generic Mandelbrot with exponent = 3
// returns smooth iteration count
// z = z^3 + c
template<typename T>
struct MandelbrotSIter<T, CM_CUBE_GENERIC> {
__device__ __forceinline__ T operator()(T x, T y, T bailout, T z0_x, T z0_y, int iter, T exponent) const {
T cx = x;
T cy = y;
T zx = z0_x;
T zy = z0_y;
T len2;
T z2x; // z^2
T z2y;
int i;
for (i = 0; i < iter; i++) {
// z^2
z2x = zx*zx - zy*zy;
z2y = T(2.0) * zx*zy;
// z = z^3 + c
T zx_ = zx;
zx = z2x*zx - z2y*zy + cx;
zy = z2x*zy + z2y*zx_ + cy;
len2 = zx*zx + zy*zy;
// if z is too far from the origin, assume divergence
if (len2 > bailout) break;
}
// smooth iteration count
float si = float(i) - log2(log2(float(len2)) / log2(float(bailout))) / log2(3.0f);
return (i == iter) ? NAN : si; // prevent artifacts inside blobs
}
};
// "Burning Ship" with exponent = 2
// returns smooth iteration count
// z = (|x| + i|y|)^2 - c
template<typename T>
struct MandelbrotSIter<T, CM_BURNING_SHIP_GENERIC> {
__device__ __forceinline__ T operator()(T x, T y, T bailout, T z0_x, T z0_y, int iter, T exponent) const {
T cx = x;
T cy = y;
T zx = z0_x;
T zy = z0_y;
T len2 = (T)0.0;
int i;
for (i = 0; i < iter; i++) {
// z = (|x| + i|y|)^2 - c
T zx_ = zx;
zx = zx*zx - zy*zy - cx;
zy = (T)2.0 * fabs(zx_*zy) - cy;
len2 = zx*zx + zy*zy;
// if z is too far from the origin, assume divergence
if (len2 > bailout) break;
}
// smooth iteration count
float si = float(i) - log2(log2(float(len2)) / log2(float(bailout)));
return (i == iter) ? NAN : si; // prevent artifacts inside blobs
}
};
////////////////////////
// Coloring Functions //
////////////////////////
template<cm_colors C>
__device__ __forceinline__ float3 ColorizeMandelbrot(float f);
// color by distance
template<>
__device__ float3 ColorizeMandelbrot<CM_DIST_SNOWFLAKE>(float dist) {
// honestly, I have no idea how this one works
dist = clamp(12.0f * dist, 0.0f, 256.0f);
dist = rcbrt(rsqrt(dist)); // dist^(1/6)
dist = (256.0f - dist) + 4.0f;
return make_float3(cos(3.0f + dist), cos(3.6f + dist), cos(4.0f + dist));
}
template<>
__device__ float3 ColorizeMandelbrot<CM_DIST_GREEN_BLUE>(float dist) {
dist = clamp(dist, 0.0f, 1.0f);
dist = rcbrt(rsqrt(dist)); // dist^(1/6)
return 0.3f + 0.7f * make_float3(-1.0f, cospif(dist), sinpif(dist));
}
template<>
__device__ float3 ColorizeMandelbrot<CM_DIST_BLACK_BROWN_BLUE>(float dist) {
dist = clamp(dist, 0.0f, 1.0f);
dist = (1.0f - dist);
if (dist >= 0.9999f) dist = 0.0f;
dist = pow(dist, 8.0f) * 4.0f;
return 0.3f + 0.7f * make_float3(cos(3.0f + dist), cos(3.6f + dist), cos(4.0f + dist));
}
// color by iterations
template<>
__device__ float3 ColorizeMandelbrot<CM_ITER_BLACK_BROWN_BLUE>(float i) {
float3 rgb;
if (isnan(i)) {
rgb = make_float3(0.0);
}
else {
rgb = 0.5f + 0.5f * make_float3(cos(3.0f + i*0.15f), cos(3.6f + i*0.15f), cos(4.0f + i*0.15f));
}
return rgb;
}
/////////////////////////////////////////////////
// unused variants for performance comparisons
#include "mandelbrot_unused.cuh"