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I have 3d acceleration seemingly working fine on an Arch Linux install with my Ryzen 4700u laptop. I use sway as a window manager, but also have xwayland installed. I tried installing glfw-wayland and glfw-x11 using Arch's package manger, but that didn't help.
(@v1.6) pkg> build GLMakie
Building ModernGL → `~/.julia/packages/ModernGL/rVuW2/deps/build.log`
Building GLMakie ─→ `~/.julia/packages/GLMakie/wpJsD/deps/build.log`
┌ Error: Error building `GLMakie`:
│ libGL error: MESA-LOADER: failed to open radeonsi (search paths /usr/lib/dri)
│ libGL error: failed to load driver: radeonsi
│ libGL error: MESA-LOADER: failed to open swrast (search paths /usr/lib/dri)
│ libGL error: failed to load driver: swrast
│ init error of GLFW
│ ERROR: LoadError: OpenGL/GLFW wasn't installed correctly. This likely means,
│ you don't have an OpenGL capable Graphic Card,
│ you don't have the newest video driver installed,
│ or the GLFW build failed. If you're on linux and `]build` GLFW failed,
│ try manually adding `sudo apt-get install libglfw3` and then `]build GLMakie`.
│ If you're on a headless server, you still need to install x-server and
│ proper GPU drivers. You can take inspiration from this article
│ on how to get Makie running on a headless system:
│ https://nextjournal.com/sdanisch/makie-1.0
│ If you don't have a GPU, there is also a Cairo software backend
│ for Makie which you can use:
│ https://github.com/JuliaPlots/CairoMakie.jl.
│ Please check the below error and open an issue at:
│ https://github.com/JuliaPlots/GLMakie.jl.
│ After you fixed your OpenGL install, please run `]build GLMakie` again!
│ GLMakie will still load, but will be disabled as a default backend for Makie
│
│ Stacktrace:
│ [1] error(s::String)
│ @ Base ./error.jl:33
│ [2] top-level scope
│ @ ~/.julia/packages/GLMakie/wpJsD/deps/build.jl:63
│ [3] include(fname::String)
│ @ Base.MainInclude ./client.jl:444
│ [4] top-level scope
│ @ none:5
│ in expression starting at /home/me/.julia/packages/GLMakie/wpJsD/deps/build.jl:31
│
│ caused by:
│ GLFWError (VERSION_UNAVAILABLE): GLX: Failed to create context: GLXBadFBConfig
│ Stacktrace:
│ [1] _ErrorCallbackWrapper(code::Int32, description::Cstring)
│ @ GLFW ~/.julia/packages/GLFW/g1nX6/src/callback.jl:43
│ [2] CreateWindow(width::Int64, height::Int64, title::String, monitor::GLFW.Monitor, share::GLFW.Window)
│ @ GLFW ~/.julia/packages/GLFW/g1nX6/src/glfw3.jl:487
│ [3] GLFW.Window(; name::String, resolution::Tuple{Int64,Int64}, debugging::Bool, major::Int64, minor::Int64, windowhints::Vector{Tuple{UInt32,Int64}}, contexthints::Vector{Tuple{UInt32,Integer}}, visible::Bool, focus::Bool, fullscreen::Bool, monitor::Nothing, share::GLFW.Window)
│ @ GLFW ~/.julia/packages/GLFW/g1nX6/src/glfw3.jl:338
│ [4] top-level scope
│ @ ~/.julia/packages/GLMakie/wpJsD/deps/build.jl:34
│ [5] include(fname::String)
│ @ Base.MainInclude ./client.jl:444
│ [6] top-level scope
│ @ none:5
└ @ Pkg.Operations /buildworker/worker/package_linux64/build/usr/share/julia/stdlib/v1.6/Pkg/src/Operations.jl:936
I have 3d acceleration seemingly working fine on an Arch Linux install with my Ryzen 4700u laptop. I use sway as a window manager, but also have xwayland installed. I tried installing
glfw-wayland
andglfw-x11
using Arch's package manger, but that didn't help.glxinfo:
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