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CHANGELOG.md

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CHANGELOG

1.3.0

  • Server-side pathfinding now consideres cells out of sight range to be empty

1.2.3

  • Show fog of war even then no player is selected

1.2.2

  • Show current number of units of each type

1.2.1

  • Fix flickering when using debug interface inside get_action
  • Entities in player_view are now ordered by id

1.2.0

  • Saving/loading game state
  • Fixed randomness with fixed seed
  • Debug interface flushing control for preventing flickering
  • Debug update method now receives game state that is actually currently being rendered
  • Debug data sent during debug update is controlling global debug data storage
  • Added itertools to Rust
  • Improved Ruby client performance

1.1.1

  • Added pandas to PyPy

1.1.0

  • Reintroduce random order of attacking

1.0.0

  • Add pandas & torch to Python

0.4.1-beta

  • Changed turret build & destroy score

0.4.0-beta

  • When playing 1v1 (Finals), when only one player is left, he gets additional score enough to win the game
  • Allow builder units to repair other units
  • Dynamic cost is now only applied to units
  • Reduced cost of turrets
  • Reduced score for destroying a wall
  • Fixed break_through not working without attack action
  • Changed Python version to 3.8 and added numba
  • Added rand & chrono to Rust
  • Added quick start examples for Python, C++, C# and Java

0.3.0-beta

  • New movement mechanics
  • Dynamic building cost
  • Slower repairing
  • Changed Ruby interpreter to JRuby
  • Added numpy to PyPy

0.2.2-beta

  • Tweak schematic visualization
  • Finish game if only one (or zero) players left
  • Add PyPy

0.2.0-beta

  • Stronger validation of incoming values
  • Add builder base to the starting state of Round 2 and Finals
  • Add entity properties values to rules
  • Some changes in entities' properties
  • Changed action processing order - now, first attack actions are processed for all entities, then build, repair and move actions in same way.
  • Better default camera position
  • Save camera position in preferences
  • Break through option now does not attack allies
  • Fix auto_attack.valid_targets behavior
  • Added colors to scoreboard and models
  • Fixed out of bounds building

0.1.1-beta

  • QuickStart is now saving properly when saving config
  • Max population shown now only considers active entities (as it should)
  • Killing your own entities does not give you score