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CHANGELOG.md

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January 16

  • App sources

December 20

  • Complex levels now available

December 16

  • Fixed bullets not disappearing when hitting mines
  • Fixed incorrect "testing system failure" verdict
  • Added more precise control over spawning positions for txt levels

December 13

  • Added sounds
  • Configure 2 player game from UI
  • App saves your viewing preferences between runs
  • Added Empty view mode (only debug rendering showing)

December 9

  • Show time consumed in online games
  • Seed in --save-results

December 7

  • Decreased max game time to 3600 ticks
  • Reduced max spread for weapons
  • Increased rocket launcher aim speed
  • Mines and be exploded when hit by bullets or explosions
  • Mine's explosion is now placed at the center of the mine
  • The end of beta: rating was reset

December 6

  • Added local repeat mode to the app

December 5

  • Added .Net Core 3.1 support
  • Add JavaScript
  • Added "seed" parameter to app's config

December 4

  • Show player names when viewing game
  • Fixed teleportation bug

December 3

  • Weapon can now be reloaded manually (UnitAction.reload)

December 2

  • Increased score for killing enemy unit to 1000
  • Added F#
  • Added Scala

November 29

  • Added CustomData::PlacedText
  • Fixed debug rendering flickering
  • Fixed programming language icons
  • Fixed scores of games on server
  • Fixed some problems with the testing system

November 28

  • The app now sets its current directory to the directory of the executable (fix file not found on MacOS)
  • Site should now accept all correct submissions
  • Other minor fixes

November 27

  • Updated the app (fixed issue with fonts)
  • Other minor fixes