Hi again, I was using some programmatically generated models, but the face rotations on the cubes are ignored.
The issue is with the CubeBlueprint class, right here
Anyways, it can be fixed by simply changing the line from
map.put("rotation", 0);
to
map.put("rotation", (Double)map.get("rotation"));
prior to fix:

after fix:

Anyways, Thank you for making this project, its pretty great.