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Voxels -> Blender pipeline #22

@dework-integration

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@dework-integration

Goals

Get the Blender version to import the vox models aligned to look exactly how they are in Voxels

Voxels

This is how this parcel looks in Voxels: https://www.voxels.com/play?coords=W@237E,384N&isolate=true

Blender

This is how it looks in Blender after running the script, you can see some are mirrored and rotated the wrong way

Feel free to append notes to the bottom: https://hackmd.io/HwyyAssdSU-ZFlAf06pHnw#Notes

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