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GOG compatibility #22

@Pintaius

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@Pintaius

Thank you for your work on this and other mods! Is this compatible with the latest GOG version of the game (v1.0.5-p27.1)? I've tried v0.9.8 of the fix and the game doesn't start. The ErrorLog.log file in the BepInEx folder returns:

Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
--------------------------------
   at Interop+WinHttp.WinHttpOpen(IntPtr, UInt32, System.String, System.String, Int32)
--------------------------------
   at System.Net.Http.HttpWindowsProxy.TryCreate(System.Net.IWebProxy ByRef)
   at System.Net.Http.SystemProxyInfo.ConstructSystemProxy()
   at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ViaFactory(System.Threading.LazyThreadSafetyMode)
   at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ExecutionAndPublication(System.LazyHelper, Boolean)
   at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].CreateValue()
   at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].get_Value()
   at System.Net.Http.HttpClient+<>c.<get_DefaultProxy>b__15_0()
   at System.Threading.LazyInitializer.EnsureInitializedCore[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
   at System.Threading.LazyInitializer.EnsureInitialized[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
   at System.Net.Http.HttpClient.get_DefaultProxy()
   at System.Net.Http.HttpConnectionPoolManager..ctor(System.Net.Http.HttpConnectionSettings)
   at System.Net.Http.SocketsHttpHandler.SetupHandlerChain()
   at System.Net.Http.SocketsHttpHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
   at System.Net.Http.HttpClientHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
   at System.Net.Http.HttpMessageInvoker.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
   at System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51.MoveNext()
   at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
   at System.Net.Http.HttpClient.GetStreamAsyncCore(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
   at System.Net.Http.HttpClient.GetStreamAsync(System.Uri, System.Threading.CancellationToken)
   at System.Net.Http.HttpClient.GetStreamAsync(System.String)
   at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies()
   at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies()
   at BepInEx.Unity.IL2CPP.Il2CppInteropManager.Initialize()
   at BepInEx.Unity.IL2CPP.Preloader.Run()
   at BepInEx.Unity.IL2CPP.UnityPreloaderRunner.PreloaderMain()
   at Doorstop.Entrypoint.Start()

Have checked previous issues related to errors and the game not starting but can't find anything obviously wrong in my setup or my Firewall settings.

Thank you for any answer!

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