diff --git a/act.item.c b/act.item.c index 20c12a42..3df1c1fa 100755 --- a/act.item.c +++ b/act.item.c @@ -307,12 +307,12 @@ void display_item_object_values(struct char_data *ch, struct obj_data *item, int } if (mode == ITEM_STAT_MODE_G_LORE) - send_to_group(NULL, GROUP(ch), "Weapon Type: %s (%d) Enhancement Bonus: %d\r\n", + send_to_group(NULL, GROUP(ch), "Weapon Type: %s (%d), Enhancement Bonus: %d\r\n", weapon_list[GET_WEAPON_TYPE(item)].name, GET_WEAPON_TYPE(item), GET_ENHANCEMENT_BONUS(item)); else - send_to_char(ch, "Weapon Type: %s (%d) Enhancement Bonus: %d\r\n", + send_to_char(ch, "Weapon Type: %s (%d), Enhancement Bonus: %d\r\n", weapon_list[GET_WEAPON_TYPE(item)].name, GET_WEAPON_TYPE(item), GET_ENHANCEMENT_BONUS(item)); @@ -1134,9 +1134,9 @@ void display_item_object_values(struct char_data *ch, struct obj_data *item, int case LOOTBOX_TYPE_CRYSTAL: if (mode == ITEM_STAT_MODE_G_LORE) - send_to_group(NULL, GROUP(ch), "Treasure: Crystal, garaunteed arcanite crystal, low chance for other items.\r\n"); + send_to_group(NULL, GROUP(ch), "Treasure: Crystal, guaranteed arcanite crystal, low chance for other items.\r\n"); else - send_to_char(ch, "Treasure: Crystal, garaunteed arcanite crystal, low chance for other items.\r\n"); + send_to_char(ch, "Treasure: Crystal, guaranteed arcanite crystal, low chance for other items.\r\n"); break; case LOOTBOX_TYPE_UNDEFINED: /*fallthrough*/ @@ -2321,7 +2321,7 @@ ACMD(do_get) { if (cont_dotmode == FIND_ALLDOT && !*arg2) { - send_to_char(ch, "Get from all of what?\r\n"); + send_to_char(ch, "Get all from what?\r\n"); return; } for (cont = ch->carrying; cont; cont = cont->next_content) @@ -2564,7 +2564,7 @@ ACMD(do_drop) if (subcmd == SCMD_JUNK) send_to_char(ch, "Go to the dump if you want to junk EVERYTHING!\r\n"); else - send_to_char(ch, "Go do the donation room if you want to donate EVERYTHING!\r\n"); + send_to_char(ch, "Go to the donation room if you want to donate EVERYTHING!\r\n"); return; } if (dotmode == FIND_ALL) @@ -3094,7 +3094,7 @@ ACMD(do_drink_old) if ((GET_COND(ch, DRUNK) > 10) && (GET_COND(ch, THIRST) > 0)) { /* The pig is drunk */ - send_to_char(ch, "You can't seem to get close enough to your mouth.\r\n"); + send_to_char(ch, "You can't seem to get it close enough to your mouth.\r\n"); act("$n tries to drink but misses $s mouth!", TRUE, ch, 0, 0, TO_ROOM); return; } @@ -3754,7 +3754,7 @@ void perform_wear(struct char_data *ch, struct obj_data *obj, int where) /* we are looking for some quick exits */ if (IS_ANIMAL(ch)) { - send_to_char(ch, "You are animal, how you going to wear that?\r\n"); + send_to_char(ch, "You're an animal, how would you wear that?\r\n"); return; } @@ -4475,7 +4475,7 @@ ACMD(do_loot) else { act("$N notices your attempt to pilfer the treasure and attacks!", TRUE, ch, 0, tch, TO_CHAR); - act("You notice $n's attempt to pilfer the treasure and attacks!", TRUE, ch, 0, tch, TO_VICT); + act("You notice $n's attempt to pilfer the treasure and attack!", TRUE, ch, 0, tch, TO_VICT); act("$N notices $n's attempt to pilfer the treasure and attacks!", TRUE, ch, 0, tch, TO_NOTVICT); hit(tch, ch, TYPE_UNDEFINED, DAM_RESERVED_DBC, 0, FALSE); } @@ -4728,8 +4728,8 @@ void start_auction(struct char_data *ch, struct obj_data *obj, int bid) ch_buying = NULL; curbid = bid; - /* Tell th character where his item went */ - sprintf(auction_buf, "%s magic flies away from your hands to be auctioned!\r\n", + /* Tell the character where his item went */ + sprintf(auction_buf, "%s magically flies away from your hands to be auctioned!\r\n", obj_selling->short_description); CAP(auction_buf); send_to_char(ch_selling, "%s", auction_buf); @@ -5715,7 +5715,7 @@ ACMDU(do_unstore) if (!*arg1) { - send_to_char(ch, "Please specify What you want to unstore: potion, scroll, wand or staff.\r\n"); + send_to_char(ch, "Please specify what you want to unstore: potion, scroll, wand or staff.\r\n"); return; } if (is_abbrev(arg1, "potion")) @@ -5998,7 +5998,7 @@ ACMDU(do_unstore) } else { - send_to_char(ch, "Please specify What you want to unstore: potion, scroll, wand or staff.\r\n"); + send_to_char(ch, "Please specify what you want to unstore: potion, scroll, wand or staff.\r\n"); return; } }