0.13.0 - 2022-12-29
- The
livesplit-hotkey
crate is now documented. (@CryZe) #479 - Not every key press emits a scan code on Windows. For those the virtual key code is now translated to a scan code. (@CryZe) #480
- Time parsing is now a lot more robust, handles more edge cases, and is also a lot more accurate. (@CryZe) #483 and #578
- When parsing a GDI based font name, platforms other than Windows now don't attempt to parse "normal" as part of the font name anymore as it is too ambigious. It could either refer to a font weight or stretch. (@kadiwa4) #487
- The text engine can now be customized. You can either provide your own text
engine or use the one provided by
livesplit-core
. The one provided is now behind thepath-based-text-engine
and converts all glyphs to paths that can easily be drawn. (@CryZe) #495 - The path based text engine now caches the width of digits for tabular numbers, as well as the ellipsis glyph and its width, so that they can be layed out faster. (@kadiwa4) #490 and #499
- On Windows GDI is now used to resolve GDI based font names. (@CryZe) #500
- (Total) Possible Time Save now properly indicates that it's updating frequently. This results in faster rendering times. (@kadiwa4) #501
- Initial support for auto splitting has landed in
livesplit-core
. Auto splitters are provided as WebAssembly modules. Support can be activated via theauto-splitting
feature. (@P1n3appl3) #477 - Auto splitting is also supported via the C API when activating its
auto-splitting
feature. (@DarkRTA) #503 - A watchdog for the Auto Splitting Runtime was added which unloads scripts that aren't responsive. (@CryZe) #528
- Splits and layouts can now be parsed and saved on
no_std
platforms. (@CryZe) #532 - The splits component column labels can now be queried via the C API. (@MichaelJBerk) #526
- The Software Renderer is now supported on
no_std
platforms. (@CryZe) #536 - The parsers are now faster because they don't allocate as much memory anymore. (@CryZe) #546
- The auto splitters have unstable support the
WebAssembly System Interface
via theunstable-auto-splitting
feature. (@CryZe) #547 - The Timer component can now use the color of the delta for its background. (@Hurricane996) #539
- The splits component now takes the font into account when calculating the width of the columns. (@Hurricane996) #550
- The
Resource Allocator
now decodes the images, allowing the underlying renderer to do the encoding by itself. (@CryZe) #562 - Cargo's
--crate-type
parameter is now used to build the C API. (@CryZe) #565 - The columns of the splits component can now show the custom variables. (@CryZe) #566
- On the web, the
keydown
event may not always pass aKeyboardEvent
despite the specification saying that this should be the case. This is now properly handled. (@CryZe) #567 - An integer overflow in the
FuzzyList
used for searching game and category names has been fixed. (@CryZe) #569 - The way the background is handled in the Detailed Timer component has been fixed. (@CryZe) #572
- The times are now formatted as strings without going through floating point numbers which increases both the correctness and the performance. (@CryZe) #576
- Instead of using
core::fmt
formatting machinery to format the times as strings, we now use a custom implementation that's much faster. (@CryZe) #577 and #580 - Holding down a hotkey on Windows now doesn't cause it to be triggered over and over again. Other platforms already behaved this way. (@CryZe) #584
- The
base64
crate is now replaced withbase64-simd
which uses SIMD to speed up the decoding of the images. (@CryZe) #585 - Splits from
SpeedRunIGT
, which is a Minecraft speedruning mod, can now be parsed. (@CryZe) #591 - It turns out using
evdev
for the hotkeys on Linux requires the user to be in theinput
group, which is not always the case. Therefore we now fall back toX11
ifevdev
is not usable. (@CryZe) #592 - When an auto splitter wants to attach to a Process by name, the start time and process id are now used to prioritize duplicate processes. (@Eein) #589
- It is now possible to resolve the key codes to the particular name of the key based on the current keyboard layout on Linux and the web. This was already the case on Windows and macOS. (@CryZe) #594 and #595
- It is now possible to trust the user of the C API to always pass valid UTF-8
strings to the C API via the optional
assume-str-parameters-are-utf8
feature. This is also always the case when using WebAssembly on the web. This improves the performance because no validation of the strings is necessary. (@CryZe) #597 - There is now a new
max-opt
cargo profile that can be used to maximally optimize the resulting executable. The release profile is now using its default configuration again. (@CryZe) #598 - When encountering images
livesplit-core
checks their dimensions to potentially automatically shrink them if they are larger than necessary. It turns out that checking the dimensions of PNG images was a lot less efficient than it could have been. This even improves parsing speed of entire splits files by up to 30%. (@CryZe) #600 - The documentation now uses links to types mentioned. (@Eein) #596
- Auto splitters can now query size of the modules of a process. (@CryZe) #602
- The log messages emitted by auto splitters can now be consumed directly
instead of always being emitted via the
log
crate. (@CryZe) #603 - The auto splitters can provide settings that can be configured. For now the auto splitters need to be reloaded when the settings change. (@CryZe) #606
- The file path used to be tracked in the
Run
, but no frontend even used this. So it has been removed. (@CryZe) #616 - The documentation states that the title component's lines store the unabbreviated line as their last element. This was not actually the case and has been fixed. (@DarkRTA) #615
0.12.0 - 2021-11-14
- Runs now support custom variables that are key value pairs that either the user can specify in the run editor or are provided by a script like an auto splitter. #201
- There is now an option in the run editor to generate a comparison based on a
user specified goal time. This uses the same algorithm as the
Balanced PB
comparison but with the time specified instead of the personal best. #209 - Images internally are now stored as is without being reencoded as Base64 which was done before in order to make it easier for the web LiveSplit One to display them. #227
- The Splits.io API is now available under the optional
networking
feature. #236 - All key value based components share the same component state type now. #257
- The crate now properly supports
wasm-bindgen
andWASI
. #263 - There is now a dedicated component for displaying the comparison's segment time. #264
- Compiling the crate without
std
is now supported. Most features are not supported at this time though. #270 Splitterino
splits can now be parsed. #276- The
Timer
component can now show a segment timer instead. #288 - Gamepads are now supported on the web. #310
- The underlying "skill curve" that the
Balanced PB
samples is now exposed in the API. #330 - The layout states can now be updated, which means almost all of the allocations can be reused from the previous frame. This is a lot faster. #334
- In order to calculate a layout state, the timer now provides a snapshot mechanism that ensures that the layout state gets calculated at a fixed point in time. #339
- Text shaping is now done via
rustybuzz
which is a port ofharfbuzz
. #378 - Custom fonts are now supported. #385
- The renderer is not based on meshes anymore that are suitable for rendering
with a 3D graphics API. Instead the renderer is now based on paths, which are
suitable for rendering with a 2D graphics API such as Direct2D, Skia, HTML
Canvas, and many more. The software renderer is now based on
tiny-skia
which is so fast that it actually outperforms any other rendering and is the recommended way to render. #408 - Remove support for parsing
worstrun
splits.worstrun
doesn't support splits anymore, solivesplit-core
doesn't need to keep its parsing support. #411 - Remove support for parsing
Llanfair 2
splits.Llanfair 2
was never publicly available and is now deleted entirely. #420 - Hotkeys are now supported on macOS. #422
- The renderer is now based on two layers. A bottom layer that rarely needs to be rerendered and the top layer that needs to be rerendered on every frame. Additionally the renderer is now a scene manager which manages a scene that an actual rendering backend can then render out. #430
- The hotkeys are now based on the UI Events KeyboardEvent code Values web standard. #440
- Timing is now based on
CLOCK_BOOTTIME
on Linux andCLOCK_MONOTONIC
on macOS and iOS. This ensures that all platforms keep tracking time while the operating system is in a suspended state. #445 - Segment time columns are now formatted as segment times. #448
- Hotkeys can now be resolved to the US keyboard layout. #452
- They hotkeys are now based on
keydown
instead ofkeypress
in the web.keydown
handles all keys whereaskeypress
only handles visual keys and is also deprecated. #455 - Hotkeys can now be resolved to the user's keyboard layout on both Windows and macOS. #459 and #460
- The
time
crate is now used instead ofchrono
for keeping track of time. #462 - The scene manager now caches a lot more information. This improves the performance a lot as it does not need to reshape the text on every frame anymore, which is a very expensive operation. #466 and #467
- The hotkeys on Linux are now based on
evdev
, which means Wayland is now supported. Additionally the hotkeys are not consuming the key press anymore. #474 - When holding down a key, the hotkey doesn't repeat anymore on Linux, macOS and WebAssembly. The problem still occurs on Windows at this time. #475 and #476
0.11.0 - 2019-05-14
This release focuses a lot on getting rendering working properly outside a web scenario.
- If the crate is compiled with the
image-shrinking
feature, which is activated by default, all images such as game and segment icons that are too large are automatically being shrunk to reduce the file size of splits files. #145 - Flitter splits can now be parsed. #105
- The splits component now has support for custom columns. #149
- A generic renderer suitable for targeting various graphics frameworks has been
implemented. It is available via the
rendering
feature. #163 - A software renderer using the generic renderer has been implemented as well.
While certainly slower than the GPU based rendering, it offers portable
rendering of the layouts without a need for a GPU. It is mostly suitable for
screenshots. It is available via the
software-rendering
feature. #163 - The Layout files of the original LiveSplit can now be imported. #103
- Horizontal layouts are now supported in livesplit-core. #180
- Hotkeys can now be edited. #152