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Logger.cs
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Logger.cs
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using System;
using System.IO;
namespace UDGB
{
internal class Logger
{
#if DEBUG
private static bool DEBUG = true;
#else
private static bool DEBUG = false;
#endif
private static bool ShouldLogToFile = true;
private static FileStream fs = null;
private static StreamWriter sr = null;
static Logger()
{
if (!ShouldLogToFile)
return;
if (File.Exists("output.log"))
File.Delete("output.log");
fs = File.OpenWrite("output.log");
sr = new StreamWriter(fs);
}
internal static void Msg(string str)
{
Console.WriteLine(str);
if (!ShouldLogToFile || (sr == null))
return;
sr.WriteLine(str);
sr.Flush();
}
internal static void Warning(string str)
{
var oldColor = Console.ForegroundColor;
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine(str);
Console.ForegroundColor = oldColor;
if (!ShouldLogToFile || (sr == null))
return;
sr.WriteLine(str);
sr.Flush();
}
internal static void Error(string str)
{
var oldColor = Console.ForegroundColor;
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine(str);
Console.ForegroundColor = oldColor;
if (!ShouldLogToFile || (sr == null))
return;
sr.WriteLine(str);
sr.Flush();
}
internal static void DebugMsg(string str)
{
if (!DEBUG)
return;
var oldColor = Console.ForegroundColor;
Console.ForegroundColor = ConsoleColor.Blue;
str = $"[DEBUG] {str}";
Console.WriteLine(str);
Console.ForegroundColor = oldColor;
if (!ShouldLogToFile || (sr == null))
return;
sr.WriteLine(str);
sr.Flush();
}
}
}