[Enhancement]: Issues running Windows game on Linux with dotnet installed on Linux #740
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Describe the new feature or enhancement
I followed the instructions for how to install MelonLoader v0.6.4 for a Windows game running under Steam Proton on Linux.
I had some problems, and would like to share my solution.
The main problem is that it failed to load hostfxr:
[ERROR] il2cpp_init detour failed: Failed to load hostfxr. Please make sure you have installed the .NET 6.0 runtime.
I definitely had the dotnetdesktop6 package installed per the instructions.
It turned out that it was failing because the Linux dotnet SDK was installed on the host, and it configures a system-wide environment variable, DOTNET_ROOT. This environment variable was being passed into the Proton Windows environment. The Windows dotnet host tool also uses this environment variable, and having it set, especially to a Linux host path, prevented it from finding its runtime.
In Steam, this environment variable can be cleared by setting launch options for the game:
DOTNET_ROOT= %command%
I don't think this should be fixed/enhanced in MelonLoader itself, but maybe it would help somebody else if it got into the instructions.
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