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afunniguy opened this issue
Jun 14, 2024
· 1 comment
Labels
Bug / IssueSomething isn't workingUser SupportThis post was made to ask about an issue the user is havingWork-in-ProgressThis issue or pull request is being worked on currently
Changed the title so that it doesn't just says "[Bug]: "
I have searched the GitHub issues for my bug, even in the closed issues.
All of the following are optional to answer
Tried reinstalling the Game.
Tried reinstalling MelonLoader.
Tried restarting PC.
Was able to see the Start Screen.
Describe the issue.
The game had an update and when trying to load up the game, it can get through everything but when it comes to opening the game, it shows an error that doesn't even get logged and closes. I've tried everything from changing the game's path, trying different versions of melonloader, etc but to no luck. Does anyone happen to have any solutions?
-- Error that doesn't show in Log --
Fatal error. Internal CLR error. (0x80131506)
Repeat 2 times:
at 112CppInterop.Runtime.IL2CPP.i12cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef)
at UnityEngine.GameObject.AddComponent (I12CppSystem.Type)
at MelonLoader. Support. SM_Component.Create()
at MelonLoader.Support.Main. Initialize (MelonLoader. ISupportModule_From)
at System.RuntimeMethodHandle. InvokeMethod (System.Object, System. Span` 1<System.Object> ByRef, System.Signature, Boole an, Boolean)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object, System.Reflection.BindingFlags, System.Reflection.Binder , System.Object[], System.Globalization. CultureInfo)
at System.Reflection.MethodBase. Invoke(System.Object, System.Object[])
at MelonLoader. Support Module.LoadInterface (System.String)
at MelonLoader. SupportModule.Setup()
at MelonLoader.Core.Start()
at MelonLoader.NativeHost.NativeEntryPoint.Start()
Did you attach your log file?
Yes, I attached my log file to the text box above.
The text was updated successfully, but these errors were encountered:
Il2CppInterop issue, likely unity 2022.3 support incomplete. There is something to be done our side RE the EndOfStreamException at the top, so this should stay open.
Bug / IssueSomething isn't workingUser SupportThis post was made to ask about an issue the user is havingWork-in-ProgressThis issue or pull request is being worked on currently
All of the following criteria must be met
All of the following are optional to answer
Describe the issue.
The game had an update and when trying to load up the game, it can get through everything but when it comes to opening the game, it shows an error that doesn't even get logged and closes. I've tried everything from changing the game's path, trying different versions of melonloader, etc but to no luck. Does anyone happen to have any solutions?
Latest.log
-- Error that doesn't show in Log --
Fatal error. Internal CLR error. (0x80131506)
Repeat 2 times:
at 112CppInterop.Runtime.IL2CPP.i12cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef)
at UnityEngine.GameObject.AddComponent (I12CppSystem.Type)
at MelonLoader. Support. SM_Component.Create()
at MelonLoader.Support.Main. Initialize (MelonLoader. ISupportModule_From)
at System.RuntimeMethodHandle. InvokeMethod (System.Object, System. Span` 1<System.Object> ByRef, System.Signature, Boole an, Boolean)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object, System.Reflection.BindingFlags, System.Reflection.Binder , System.Object[], System.Globalization. CultureInfo)
at System.Reflection.MethodBase. Invoke(System.Object, System.Object[])
at MelonLoader. Support Module.LoadInterface (System.String)
at MelonLoader. SupportModule.Setup()
at MelonLoader.Core.Start()
at MelonLoader.NativeHost.NativeEntryPoint.Start()
Did you attach your log file?
Yes, I attached my log file to the text box above.
The text was updated successfully, but these errors were encountered: