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Releases: Lailloken/Lailloken-UI

v1.16.2-beta

19 Feb 06:22
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Fixes

Potential fix to image recognition failing in edge cases where per-icon variance is high (currently at least 2160p)

  • having to scan certain mods multiple times is still needed; out of all resolutions, 2160p seems to require a revised scanning system the most, which I'm already working on (I'll release it once I have revamped how icons are specified to make the whole process faster and less cumbersome)

v1.16.1-beta

18 Feb 19:06
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Fixes

Fixed map locations not loading for archnemesis base mods

v1.16.0-beta

18 Feb 17:45
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Ready window

  • fixed a bug that prevented the system from suggesting tier 2 'trash', i.e. non-prio mods that were assembled with non-prio bases
  • changed the order in which non-prio mods will be suggested -- the system will suggest the juiciest 'trash' first:
    1. (CORRECTION:) non-prio assembled & base mods
    2. non-prio recipes that are ready
  • only one of these three two tiers will be displayed at a time; the list swaps over if the tier above is empty
    ready_new

Priority list

  • added map lists for missing bases; display them by long-clicking
  • long-click the 'missing' button to see a list of maps where base drop locations overlap (source, creator u/Rymse)
    prio_new
    map_suggestions

v1.15.4-beta

18 Feb 09:25
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Fixes

  • added missing archnemesis base mod icons

v1.15.3-beta

18 Feb 09:13
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Resolutions

  • added 3.17.1 support for 720p, 768p, and 1800p

v1.15.2-beta

18 Feb 06:59
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Code

  • added game-version check

Resolutions

  • added 3.17.1 support for 1080p, 1200p, 1440p, and 2160p
    • some mods may need re-training since there was some pixel-drift when GGG updated the inventory

v1.15.1-beta

17 Feb 18:58
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Fixes

  • fixed a bug when clicking on a suggested non-prio base mod

v1.15.0-beta

17 Feb 18:09
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UI changes & fixes:

  • prio-list changed & repositioned: now appears in the top-left corner and takes less height

  • fixes for the tree-view flashing

  • Added a list of the remaining base components required to finish the current priority list:
    prio_new
    (This seems useful, now that it's clear base components can be somewhat target farmed; I will include the corresponding map locations in a future update)

  • Added quantities of mods to tree-view schematic
    tree_new
    (This can be used to manage your surplus)

Priority system:

  • read the documentation here: Thread
    • fixed prio bases being used in non-prio recipes
    • priority is now more strict but should lead to overall completion more quickly
    • if a recipe from your prio-list is finished, remove and add it to your prio-list so that it is at the end
  • the suggestion-list now suggests non-prio bases if no non-prio recipes are ready
    ready_new
    (This provides a constant burn pool)

Resolutions:

  • added 768p and 1200p support

v1.14.3-beta

15 Feb 17:35
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  • Added experimental 1800p support
  • Fixed UI positioning of the tree-view on low resolutions when viewing 4-component recipes

v1.14.2-beta

15 Feb 12:27
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Fixed a scanning bug connected to the inventory snapshot feature:

  • the tool would not correctly check inventory changes if an inventory slot contained a previously-unknown mod
  • scenario: inventory slot X is stored as 'empty'; player finds/assembles new mod for the first time
    • fixed behavior: tool recognizes the mod as unknown and asks user to identify/specify it
    • bugged behavior: tool does not recognize the correct state of the slot