Releases: Lailloken/Exile-UI
v1.58.5
This is not the final 3.26 update (it's a prep update to test a few changes)
- some of the final changes would brick practice runs (e.g. longer regex support)
Act-Decoder
-
this update will clean out the image-folder (img\GUI\act-decoder\zones) and delete old files, so make sure to backup custom images (if you used any)
-
fixed an issue where buttons and help-icon were not showing unless you zoomed once
-
added advanced layouts for a few zones in acts 1-2
-
act 1: the coast, mud flats, flooded depths, the climb, lower & upper prison, ship graveyard
-
act 2: crypt level 1, chamber of sins level 2
-
-
I'll try to squeeze a few more in if I find the time for it before launch
Act-Tracker
-
updated the default guide and added some hints from Cyclon's advanced campaign guide
-
these changes will be applied once you reset your current progress (either via the settings menu, or by long-clicking the
<
button in the guide panel) -
if you previously edited your local guide, these changes will only be applied after (re)loading the default guide via the editor
-
after resetting, long-click the
>
button in the guide panel to "fast-forward" the guide to the current zone you're in
-
-
added support for direct-imports via pobb.in links 🥳
-
added support for 3.26 PoB imports
-
updated and added some hint images (represented by teal text, viewable by holding TAB in supported areas)
-
added a PoE1-specific help-tooltip when long-clicking the ?-button on the guide panel
-
enabled the
optionals
toggle for PoE1-
this option can be toggled without resetting the guide-progress
-
this toggle will show/hide optional steps/encounters/loot such as strongboxes, breaches, rogue exiles
-
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.4
Fixes & General Changes
-
item-info settings: some PoE2-exclusive settings were also showing for PoE1
-
map-info: the option to activate the panel with ALT wasn't working for PoE1
-
(temporarily) removed the experimental FilterSpoon feature
Map-Info
- PoE2: added support for the updated curse map-mods in 0.2.1
Omni-Key Context-Menu
- PoE2: added wiki-links to talismans
New Feature: Enchant Finder (PoE1 & PoE2)
-
added a quick-access interface to find and filter which anoint/instill recipes are available with your current materials
-
this is specifically designed around finding cost-effective enchant options in SSF and/or early-league (where access to materials is limited)
-
after enabling the feature, hold ALT while hovering over oils/emotions to access the interface
-
after opening the interface, you can load the available amounts of materials by:
-
hovering over the stacks in game and holding ALT
-
hovering over the icons on the interface and scrolling the mouse-wheel to manually adjust the amounts
-
-
click
calculate
to get a list of "keywords" and a list of available recipes-
keywords can be used as part of an optional search method that is (hopefully) more intuitive and doesn't involve brute-force typing
-
alternatively, you can just collapse the keywords-section and use the search-field in the matches section (supports regex)
-
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Enchant Finder: Keyword Searching
-
the idea behind this search method is that you can immediately see what kinds of nodes are available with your current materials
-
keywords are sorted by occurrence (high to low) so this section functions like a "heat map" in a sense
-
keywords can be clicked to put them into groups (similar to how the trade-site works):
-
and
(left-click): only show nodes with this/these specific keyword(s) -
count
(long-click): only show nodes with at least one keyword from this group -
not
(right-click): don't show nodes with this keyword
-
-
keywords are generated automatically from every node-text (that's why there are so many)
-
putting keywords into the
and
group will generate and highlight more specific keywords based on collocation:clicking the "attack" keyword clicking the collocative "attack speed" keyword
Enchant Finder: Match Filtering & In-game Searching
-
the match list is sorted by recipe-cost, and sorting can be toggled between ascending and descending
-
after reducing the list of potential nodes to a number that's more manageable (either via keywords or text-filtering), you can go through it one by one in a process of elimination
-
left-click a node/recipe to highlight it on the in-game passive tree (make sure it's open)
-
right-click a node/recipe to remove it from the list (in case it doesn't fit your build)
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.3
Fixes
-
omni-key: fixed poedb links for defensive items that have the
reduced attribute requirements
mod -
sanctum planner: pressing
SPACE
to lock the overlay didn't work when the act-decoder was also enabled -
act-tracker: fixed the Amazon and Ritualist ascendancy trees
before after
Act-Decoder: Act 1 additions
-
added advanced layouts to four A1 zones: Mausoleum of the Praetor, Ogham Village, Manor Ramparts, Ogham Manor
-
the other A1 zones either don't need advanced layouts or have not been fully figured out yet
Item-Info
-
enabled the
quality and iron rune scaling
option for unique items -
restructured the settings section
-
added a new roll-range option
ilvl
that maxes out the bars and mod-texts according to the item's item-level (suggested by Markzxc2545 in #569)- this can be used to quickly check how close an item is to the theoretical, ilvl-restricted maximum
-
added customization options for the last column (i.e. the one that shows icons by default)
-
you can now turn off icons if you want to, and the ilvl-requirements option has also moved here
-
added an option to show the maximum tier available at the given ilvl (also suggested by Markzxc2545 in #569)
-
Sanctum/Sekhema Planner: Changes & PoE2 Compatibility
-
this feature is now also available for PoE2
- here's the wiki-entry if you haven't used it before
-
PoE2's color-palette made it necessary to switch to a new method of scanning the map, which in turn increases general accuracy and reliability (for PoE1 as well)
- room connections should now be scanned correctly even if the number of detected pixels rather low
-
moved the scan and calibration buttons from bottom-right to top-left
-
added a help icon to the top-left and added tooltips to the scan and calibration buttons
Sanctum/Sekhema Planner: Relic Management
-
added a feature to better manage relics (inspired by a reddit-comment from u/ChromaticNerd)
-
it sums up every mod effect on your relics, and you can highlight individual mods and mod-combinations
Relic Management: Setup & Usage
-
open the in-game relic altar, insert a tome/barya, then hold
TAB
to open the overlay -
initially, there will only be a frame around the grid
-
right-click relics to load them into the overlay:
-
the cursor needs to be in the top-/left-most square within the relic
correct wrong wrong
-
clicking the in-game toggle button will automatically move over the overlay
-
clicking the in-game
confirm
button will automatically close the overlay -
hold
ALT
to temporarily hide the boxes on the grid in order to make the in-game tooltips readable again when hovering over relics
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.2
Map-Info (PoE2)
- added support for the updated chest mods
Item-Info: New Option "quality and iron rune scaling" (PoE2)
-
added an optional setting to show how defense items and weapons scale with quality and greater iron runes (inspired by a request from mas0ny1 in #565)
-
this can be used to more easily compare crafted/looted items to currently-equipped ones (instead of pasting them into PoB, or wasting currency)
Act-Tracker
-
restructured the settings menu section a bit (PoE1 and PoE2)
- it now only shows one set of
import
,edit
, etc. buttons and these affect the currently-selected guide-slot on the left
- it now only shows one set of
-
(PoE2 only for now) added an
optionals
toggle to show/hide optional quests and loot (requested by Fleymour in #551)on off - unlike the
league-start
toggle, this setting can be (de)activated without resetting your current progress
- unlike the
-
rewrote many sections of the PoE2 default guide and added optional quests/loot
-
some steps now show
XYZ (mini-map)
, which means that a point of interest has a mini-map icon that makes searching easier -
added a hint and image for Freythorn in act 1 which makes finding missing rituals easier
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.1
Act-Tracker
-
the zone-layout overlay has moved to a new
act-decoder
feature that has its own section in the settings menu-
general usage hasn't changed, you only have to enable this new feature in the settings
-
NOTE: CUSTOM LAYOUT IMAGES (IF YOU USED ANY) WILL BE DELETED WITH THIS UPDATE, SO MAKE SURE YOU SAVE THEM BEFORE UPDATING
-
-
I did this because I have a few ideas for zone-layouts (and maybe boss stuff) and those need more customization options (the
act-tracker
section in the settings menu is already quite packed) -
zone-layouts now take priority over guide hints (text highlighted in teal) because both were activated by holding TAB and basically showed very similar things
Act-Decoder: General
-
this update serves as an initial public test for "advanced" zone-layout overlays
-
the idea is to have access to more accurate/detailed layout images by identifying specific patterns in the area you're currently in
-
the "act-decoder" is basically an interactive, flow-chart-like overlay that lets you mimic the thought-process that speed runners go through when playing the campaign
-
currently implemented:
Clearfell
,The Red Vale
,Apex of Filth
-
if the current zone is supported, the overlay will show you mini-map snippets that show certain clues / "identifiers" / "key tells" from which the whole layout can be deduced
-
these clues are highlighted in green, and you are supposed to check if these are present on the mini-map
-
white borders around the images are shown when layouts can be picked/confirmed
-
-
the overlay will only show two picks at a time, and you can right-click images to discard them and go through a process of elimination
(same selection from above, after discarding the first pick)
-
if any of the picks matches what you see on the mini-map, click the image to load the full layout
-
if you discard every pick because they don't match, the overlay will either:
Act-Decoder: New Overlay Additions
-
added new buttons:
-
dedicated drag button to move the overlay (right-click to reset to default position)
-
dedicated alignment button that can be clicked to toggle between horizontal and vertical image alignment
-
reset button that resets picks/exclusions for the current zone, as well as rotations/mirroring for every image
-
-
added a "zoom when locked" setting
-
this can be used to set a fixed image zoom-level when the overlay is locked
-
this means you can have different zoom-levels while (not) holding TAB
-
-
in addition to right-clicking and discarding layout picks that don't match, you can also right-click individual fallback layouts and the info boxes to hide them and declutter the overlay a bit
Statlas: Updated Images
-
updated a few boss images
-
added support for several (unique) maps
-
changed the map images to monochrome images that only show the layout, not the map itself (they were often hard to recognize anyway
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.0
Fixes
-
item-info:
-
some mods showed PoE1 conqueror icons (e.g. the prefix "hunter's")
-
fixed a database issue that made the tooltip not work with maces and bucklers
-
improved affix-detection for ambiguous mods (e.g. the wand-prefix "malignant")
-
-
map-tracker: reviving during boss-fights sometimes disrupted tracking because it loaded a new map with a different seed
-
map-info: the hybrid quant/rarity mod only showed as a quant mod
-
search-strings: an oversight made this feature unusuable with the in-game skilltree (reported by Scornedfury in #554)
Stash-Ninja (PoE1)
- removed Phrecia leagues
Act-Tracker
-
updated the zone-layouts for Apex of Filth (act 3)
-
the PoB gem-overlay now lists gems with their respective colors (requested by Electronix via Discord)
Map-Tracker
-
tower maps with bosses will now be tracked as such, e.g.
bluff (tower, boss)
-
added support for tracking the reliquary vault
-
the timer now also pauses if your PC didn't receive any inputs for 10+ seconds (AFK-detection)
-
this includes mouse, keyboard, and other inputs
-
this is in addition to pausing while being ALT-tabbed
-
Search-Strings
- added a
copy
button for each use-case that can be used to create a new use-case with an existing set of strings (requested by Scornedfury in #554)
New Atlas Feature: Statlas
-
added a feature to quickly check various information for maps on the atlas
-
this is a feature based on screen-reading (OCR) and may not work on every system (need feedback)
-
it currently shows screenshots of the map/layout and the boss (if it can spawn one), and available data from the map-tracker feature, as well as the effect of the atlas-notabe "local knowledge"
-
NOTE: some screenshots are of low quality and will be replaced in the near future
-
NOTE: unique maps are currently not supported but will be added in the near future
-
-
to use it, simply hover over a map on the atlas and hold TAB
-
this requires the new
atlas
image-check to be set up correctly -
you can scroll the mouse-wheel to adjust the image zoom, and releasing TAB will hide the overlay
-
-
the map-tracker data is divided into "league" and "legacy" (if available), which refers to "the current league-patch" vs. "everything before that"
-
it currently shows the number of map-runs, average run-time, RIP-%, and average kills per minute
-
it can be filtered by tier (for now), and you can adjust it by hovering over the
tier X+
panel and scrolling the mouse-wheel
-
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.57.8
Fixes
-
general: fixed various issues when playing on non-standard keyboard layouts (reported by dkNykita in #543)
-
item-info: T1 hybrid mods received special highlighting when not fully marked as desired
-
map-info: the burning ground map-mod was not recognized because it was renamed to ignited ground in 0.2.0
Act-Tracker
-
updated the guide with regards to the Apex of Filth in act 3, and added a custom zone-layout
-
the zone-layout overlay can now be used without having a guide active/enabled (suggested by dsnvwlmnt in #541)
-
added help tooltips to the zone-layout overlay
-
the zone-layout overlay can now be "locked" by pressing SPACE:
-
the overlay will no longer hide after releasing TAB
-
the overlay will automatically load new layouts when entering new zones
-
added opacity settings for locked mode
-
-
individual images in the zone-layout overlay can now be rotated and flipped on-the-fly (suggested by dsnvwlmnt in #542)
-
clicking the rotate button will rotate by 90°, right-clicking will rotate by -90° (i.e. counter-clockwise)
-
clicking the flip button will flip horizontally, right-clicking will flip vertically
-
rotation and flip settings are area-specific and will be retained for the remainder of the tool's runtime
-
Map-Info
-
added an
unknown mods
entry as a warning for future situations where new map mods are added or old ones are renamed- the entry is highlighted as difficulty 3 by default but can be customized
-
added an option to activate the panel via holding ALT (same as the recent Item-Info addition)
-
added mod-count and available revives to the panel (PoE2):
- revives/RIPs will be highlighted with the difficulty 4 color for 0 revives, difficulty 3 for 1 revive, etc.
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.57.7
Act-Tracker:
- added support for the latest PoB release
Map-Tracker:
- added
EA Dawn
league filter to only show map runs in that time frame
Item-Info Tooltip:
-
this feature is now optional and disabled by default, like the majority of features
-
improved some (0.2.0) edge-cases where affix detection wasn't 100% accurate
-
added an alternative activation method via ALT: (suggested by zbessler in #534)
-
if enabled, the item-info tooltip will activate while holding ALT over an item, and then close when you release the key
-
if you only want to access the advanced in-game tooltip, you need to hold CTRL prior to holding ALT so the item-info tooltip doesn't activate
-
NOTE:
this setting might interfere with other 3rd-party tools, so please provide feedback if it does
-
-
the
show & compare item's base-stats
option is now also available in PoE2: this adds a section that displays how an item-base compares to the best-in-class base
-
added a
tier
/global
toggle for roll-range scaling, which affects the roll-ranges in mod-texts and the bars underneath:-
this setting is (currently) only available for PoE2 because it has much fewer affixes in total
-
the
tier
setting is the default and represents mod-rolls within the current tier, i.e. the divine orb range -
the
global
setting represents mod-rolls on a global scale, i.e. 0 to 100 on the bars and (x-y) in mod-texts represent the worst to best possible rolls that can ever exist on a given item
tier global -
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.57.6 (Hotfix 1)
Hotfix 1
- fixed the workaround for the in-game tooltip being stuck
Reminder: Minor in-game bug when omni-clicking items
-
whenever you omni-click an item, the in-game item-tooltip will be stuck on screen
-
I have added a workaround that sends an additional ALT-release to the game after sending ALT-CTRL-C
-
the additional ALT-release has a short delay, which means the in-game tooltip will flash for a split-second
-
if the in-game tooltip stays stuck nonetheless, tap ALT once
Fixes:
-
item-info: fixed DPS calculations on weapons with multiple ele-dmg mods
-
map-tracker: fixed double spaces in unique maps
0.2.0-related updates:
-
item-info: added support for new/renamed item-bases and uniques
-
item-info: added support for re-tiered affixes
-
act-tracker: added support for 0.2.0 PoB imports
-
map-tracker: added support for newly-added unique maps
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.57.5
GLHF in Dawn of the Hunt
Reminder: requires manual download if your current install is below v1.57.3
-
scroll to the bottom of these release notes and download the release:
-
open the downloaded
Exile-UI-1.57.5.zip
file -
inside, there's an
Exile-UI-1.57.5
folder. OPEN IT -
make sure to close the tool if it's currently running
-
copy the 4 elements inside the folder into the existing tool-folder on your PC:
-
delete the old
Lailloken UI.ahk
file -
run
Exile UI.ahk
from now on
NOTE: MINOR INCONVENIENCE WHEN OMNI-CLICKING ITEMS (IN-GAME BUG)
-
whenever you omni-click an item, the in-game item-tooltip will be stuck on screen
-
I have added a workaround that sends an additional ALT-release to the game after sending ALT-CTRL-C
-
the additional ALT-release has a short delay, which means the in-game tooltip will flash for a split-second
Act-Tracker: Added Zone Layouts for Select Areas
-
added the zone layouts from the Campaign Codex Project
-
the guide-overlay will show whether zone layouts are available
for the zone you're currently in
-
hold TAB to activate the zone-layout overlay
- default orientation is vertical, and it's docked to the left edge of the screen
-
while it's activated you can:
-
scroll the mouse-wheel to zoom in/out
-
click it to change between vertical/horizontal orientation
-
drag it to reposition it on screen, or right-click it to reset to the default position of the current orientation
-
Act-Tracker: PoB Gem Overlay
-
the overlay will now remember which skill-set was selected last (suggested by Electronix via Discord)
-
added an option to set the overlay to toggle instead of hold (suggested by Electronix via Discord)
- in this mode, you can also click gem names to start an in-game search
-
you can now press
Q
andE
to switch between different skill-sets, similar to how you switch between PoB tree overlays (suggested by Electronix via Discord)
Item-Info: Normalized affix-tiers & derived tiers for untiered affixes
-
NOTE: I have received a lot of feedback for affix-tiering and general presentation, which will be implemented in the near future
-
PoE2 now supports advanced tooltip copying, so affix-tier information is now available
-
the item-info tooltip will normalize affix-tiers to T1 being the best mod available on a given item:
-
this also applies to untiered mods found on flasks (and maybe other item-classes as well):
-
if the tooltip fails to normalize an affix-tier, the regular in-game affix-iter will be used and colored highlighting will not be applied
this will be the case for mods/bases updated in 0.2.0, until the new data is included in the next release
-
the
hide roll-ranges on explicit mods
option is now also available for PoE2 (enabled by default) -
the
display item-lvl requirements
option is now also available for PoE2 (disabled by default)
Omni-key: fixed item-parsing
-
fixed elemental dps not being calculated in the item-info tooltip
-
fixed poedb-links in the omni-key context menu for item-classes that have str/dex/int sub-groups
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)