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LLK_Error("Cannot read the PoE config-file.`n`nThe script will restart and reset the first-time setup. If you still get this error repeatedly, please report the issue.`n`nError-message (for reporting): Cannot read state of borderless fullscreen", 1)
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}
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LLK_Log("recognized current window settings")
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;check if client's window settings have changed since the previous session
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If ini.settings.fullscreen && (ini.settings.fullscreen != vars.client.fullscreen)
If!LLK_FileCheck() ;check if important files are missing
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LLK_Error("Critical files are missing. Make sure you have installed the script correctly.")
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@@ -1169,6 +1190,8 @@ Startup()
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}
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vars.general.runcheck := A_TickCount ;save when the client was last running (for purposes of killing the script after X minutes)
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LLK_Log("waiting for valid game-clients...")
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While!WinExist("ahk_group poe_window") ;wait for game-client window
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{
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If settings.general.kill.1&& (A_TickCount >= vars.general.runcheck + settings.general.kill.2*60000) ;kill script after X minutes
@@ -1180,6 +1203,7 @@ Startup()
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;band-aid fix for situations in which the client was launched after the script, and the script detected an unsupported resolution because the PoE-client window was being resized during window-detection
Copy file name to clipboardExpand all lines: data/english/help tooltips.json
+5-3Lines changed: 5 additions & 3 deletions
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@@ -990,14 +990,16 @@
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"basics": [
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"one item will be randomly chosen as the final base and retains its influences, tags (e.g. corrupted, split), quality, implicits, enchants, anoints",
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"you can manipulate odds by crafting/editing mods",
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"influence-mods cannot be moved to bases that don't have the required influence,\nfractured mods cannot be moved from the original base",
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"influence-mods cannot be moved to bases that don't have the required influence,\nfractured mods cannot be moved from the original base and only add to the general affix pool there",
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"(/underline)(/bold)note: mod-weighting hasn't been figured out yet, so results become less accurate the more non-exclusive mods are present in each affix-group (e.g. when combining random loot as opposed to target-crafting the inputs)"
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],
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"exclusive": [
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"whether or not a mod is \"exclusive\" (i.e. part of a specific group and therefore affected by restrictions)",
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"only a single exclusive mod can be recombined onto the final item",
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"examples: breach, incursion, essence, bestiary, betrayal, delve, most bench prefixes, some bench suffixes, elevated mods",
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"exceptions: crafted life & resists"
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"examples: breach, incursion, essence, bestiary, betrayal & veiled, delve, named bench-crafts (tora's, chosen, of the order, etc.) & metamods, elevated mods"
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],
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"lock": [
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"locks the item-slot so it won't be automatically overwritten or cleared when loading items or closing the panel"
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],
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"nnn": [
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"whether or not a mod is \"non-native, natural\" (i.e. restricted to specific bases)",
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