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Copy file name to clipboardExpand all lines: data/english/map-info 2.txt
+51-54Lines changed: 51 additions & 54 deletions
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@@ -16,7 +16,7 @@
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;## map-mods will be grouped into these 5 categories
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;## translate these keys as you see fit, but don't change the order
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;## do not translate these here or in the map-mods section further below
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[mod types]
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player
@@ -29,76 +29,73 @@ area
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;## replace those strings with the corresponding strings of the target language and use placeholders where applicable
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;## each mod belongs to a type (from the five in the [mod types] section above)
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;## there's a sixth "expedition" type: don't change that
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;## you can simply use the "find & replace" feature in text-editors to quickly replace all the "type = X" lines (since there are only 5 different ones)
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;## do not change the type values
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;## each mod has a short text-string that will be used in the map-info panel instead of the full mod-text
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;## %-signs will be replaced by the actual %-roll of the map-mod, e.g. "ele reflect: %" -> "ele reflect: 15%"
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;## try to trim down the text-strings as much as possible in order to keep the map-info panel compact
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;## the text-strings between ID 200 and 300 make heavy use of abbreviations because the original mod-text is very long
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[increased Quantity of Items found in this Area]
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[# increased Quantity of Items found in this Area]
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type = area
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text = quant: +%
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ID = 001
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[increased Rarity of Items found in this Area]
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[# increased Rarity of Items found in this Area]
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type = area
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text = rarity: +%
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ID = 002
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[increased Gold found in this Area]
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[# increased Gold found in this Area]
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type = area
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text = gold: +%
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ID = 003
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[increased Experience gain]
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[# increased Experience gain]
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type = player
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text = exp: +%
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ID = 004
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[increased Pack size]
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[# increased Pack size]
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type = monsters
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text = pack size: +%
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ID = 005
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[increased number of Monster Packs]
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[# increased number of Monster Packs]
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type = monsters
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text = extra packs: +%
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ID = 006
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[increased amount of Chests]
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[# increased amount of Chests]
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type = area
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text = extra chests: +%
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ID = 007
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[increased Magic Monsters]
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[# increased Magic Monsters]
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type = monsters
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text = extra magic: +%
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ID = 008
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[increased number of Rare Monsters]
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[# increased number of Rare Monsters]
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type = monsters
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text = extra rares: +%
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ID = 009
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[increased amount of Magic Chests]
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[# increased amount of Magic Chests]
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type = area
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text = magic chests: +%
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ID = 010
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[increased amount of Rare Chests]
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[# increased amount of Rare Chests]
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type = area
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text = rare chests: +%
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ID = 011
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[increased Magic Pack Size]
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[# increased Magic Pack Size]
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type = monsters
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text = magic pack size: +%
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ID = 012
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[Rare Monsters have additional Modifier]
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[Rare Monsters have # additional Modifier]
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type = monsters
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text = mods on rares: +
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ID = 013
@@ -118,87 +115,87 @@ type = area
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text = extra essence
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ID = 016
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[Area contains additional packs of Undead]
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[Area contains # additional packs of Undead]
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type = monsters
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text = extra undead packs
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ID = 017
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[Area contains additional packs of Beasts]
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[Area contains # additional packs of Beasts]
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type = monsters
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text = extra beast packs
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ID = 018
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[Area contains additional packs of Ezomyte Monsters]
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[Area contains # additional packs of Ezomyte Monsters]
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type = monsters
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text = extra ezomyte packs
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ID = 019
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[Area contains additional packs of Faridun Monsters]
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[Area contains # additional packs of Faridun Monsters]
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type = monsters
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text = extra faridun packs
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ID = 020
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[Area contains additional packs of Vaal Monsters]
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[Area contains # additional packs of Vaal Monsters]
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type = monsters
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text = extra vaal packs
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ID = 021
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[Area contains additional packs of Iron Guards]
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[Area contains # additional packs of Iron Guards]
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type = monsters
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text = extra iron guard packs
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ID = 022
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[Area contains additional packs of Plagued Monsters]
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[Area contains # additional packs of Plagued Monsters]
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type = monsters
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text = extra plagued packs
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ID = 023
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[Area contains additional packs of Transcended Monsters]
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[Area contains # additional packs of Transcended Monsters]
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type = monsters
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text = extra transcended packs
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ID = 024
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[Area contains additional packs of Bramble Monsters]
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[Area contains # additional packs of Bramble Monsters]
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type = monsters
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text = extra bramble packs
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ID = 025
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[Monsters deal of Damage as Extra Fire]
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[Monsters deal # of Damage as Extra Fire]
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type = monsters
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text = extra fire dmg: +%
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ID = 026
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[Monsters deal of Damage as Extra Cold]
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[Monsters deal # of Damage as Extra Cold]
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type = monsters
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text = extra cold dmg: +%
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ID = 027
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[Monsters deal of Damage as Extra Lightning]
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[Monsters deal # of Damage as Extra Lightning]
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type = monsters
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text = extra light dmg: +%
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ID = 028
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[increased Monster Damage]
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[# increased Monster Damage]
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type = monsters
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text = inc damage: +%
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ID = 029
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[increased Monster Movement Speed|increased Monster Attack Speed|increased Monster Cast Speed]
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