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Performance issue: glGetBufferSubData calls taking a long time #321

@bravely-beep

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@bravely-beep

With Effective installed, 12% of my render thread time is being spent on a libc __GI___ioctl() call, which is called by a glGetBufferSubData in Veil's light rendering code. I don't know much about GPU programming, but a quick google search suggests this could be a resource contention stall.

Spark trace:
Image

This is causing a noticeable FPS hit, so probably worth looking at.

Using Effective version 2.4.8-1.21.1 on Fabric.

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