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With Effective installed, 12% of my render thread time is being spent on a libc __GI___ioctl() call, which is called by a glGetBufferSubData in Veil's light rendering code. I don't know much about GPU programming, but a quick google search suggests this could be a resource contention stall.
Spark trace:
This is causing a noticeable FPS hit, so probably worth looking at.