The dependency graph for Civ VI is a Directed Acyclic Graph (DAG) with 627 nodes and 1125 edges.
A node is one of the following entities:
Node Type | Attributes |
---|---|
Technology | Era, Cost, Eureka, Effects |
Civic | Era, Inspiration, Effects |
Resource | Resource Type, Yields, Effects |
Building | Era, Cost, Effects, Specificity (if unique) |
Policy | Era, Policy Type, Notes |
Improvement | Placement, Effects, Plunder, Specificity (if unique) |
Unit | Era, Unit Type, Cost, Stats, Notes, Specificity (if unique) |
Wonder | Era, Cost, Effects, Placement |
Project | Effects |
District | Effects, Specificity (if unique) |
Government | Era, Number of Slots, Slots, Effects, Legacy Bonus |
Civilization | Specificity |
Leader(s) | Specificity |
City-state | Specificity |
Diplomacy | |
Casus Belli | |
Atomic Weapon |
An edge is one of the following connections:
Edge Type | Application |
---|---|
Unlocks | among all entities |
Boosts | other entities to Technology or Civic |
Replaces | unique Building, District, or Unit to generic Building, District, or Unit |
Reveals | Technology to Resource |
Harvests | Technology to Resource |
Obsoletes | Civic to Policy, Policy to Policy |
Upgrades | between Units |
Builds | specific to Builder to Improvement |