Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add new reload-type #35

Open
LFalch opened this issue Feb 13, 2020 · 1 comment
Open

Add new reload-type #35

LFalch opened this issue Feb 13, 2020 · 1 comment
Labels
engine Relating to the engine enhancement New feature or request gameplay relating to gameplay

Comments

@LFalch
Copy link
Owner

LFalch commented Feb 13, 2020

Add reload-type as weapon property. The two types I can think of are magazine and round-by-round (terminology?). The round-by-round type can be cancelled before filled to capacity by firing.

@LFalch LFalch added enhancement New feature or request engine Relating to the engine gameplay relating to gameplay labels Feb 13, 2020
@deadlap
Copy link
Contributor

deadlap commented Feb 16, 2020

Maybe it should also be cancelled by switching weapon?

This was referenced Feb 20, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
engine Relating to the engine enhancement New feature or request gameplay relating to gameplay
Projects
None yet
Development

No branches or pull requests

2 participants