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Hey @hytka81, I'm not very familiar with Cinemahine workflow. But is it possible to create an intermediary parent object for a camera when using Cinemahine? So that you can shake that parent independently of the camera? |
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My main camera has Cinemachine Brain and the Cinemachine camera has Cinemahine Follow component to follow the player. Camera shake for main camera does not seem to do anything and to my understanding it's because Cinemachine controls the position via the brain.
Is it possible to get
Tween.ShakeCamera()working without disabling/enabling the Cinemachine Brain while the shake is ongoing? This workaround seems to be working for me but I'm just wondering if I'm doing something wrong.Br,
Kalle
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