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Hey, the startDelay is applied at the beginning of each cycle, be it odd or even.
If you need a more precise "rewind" control, consider using Sequence instead. For example:

Sequence.Create(cycles: 10, CycleMode.Rewind)
    .ChainDelay(startDelay)
    .Chain(Tween.Position(transform, Vector3.one, 1f, Ease.OutBounce));

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Answer selected by KyryloKuzyk
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