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It seems like there is a big gap in understanding with a lot of users new to adventure, who have trouble with the concepts of chat components, having only been familiar with the legacy section-symbol system. It would be helpful to explain what components are and some of their key characteristics, ideally with some graphics. Here's a rough outline of what I'm imagining:
What is a component?
structured representation: the text form represents the data structure, rather than being marked-up text
different types of content
tree structure: see style
appending: children in the tree (visual here?)
Where did components come from?/Why do we want to use components?
history: 1.7.2 introduction, 1.13 most of the server converted to use them, 1.16 client text renderer converted
originally: a way to be more explicit about links and other rich styling
It seems like there is a big gap in understanding with a lot of users new to adventure, who have trouble with the concepts of chat components, having only been familiar with the legacy section-symbol system. It would be helpful to explain what components are and some of their key characteristics, ideally with some graphics. Here's a rough outline of what I'm imagining:
font
or RGB colourThe text was updated successfully, but these errors were encountered: